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SAYO Style mania GV-MVP/RX3 Notebook PC Live report
Domino pizza of door-to-door delivery pizzaThe bifidus bacterium of MORISHITA JINTANSt Valentine's Day of the DaimaruAccessoriesTiffany 16 stone braceletLouis Vuitton diamond logo charmMMRO II Recommendation spec. personal computerLUV MACHINESImpact! It is the Ezo "Kita" purple sea urchin of fatty tuna shoots loan cash impression with a mouth!The scallop of large satisfactory ! northern countries and - [ of how much ] botan shrimp are ! tightly.getting to know the technique of motorbike expensive sale -- Ta -- if -- -

  OTAKU ultimate rare goods:703630goods  
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Ages 12m+
< International Playthings Hide'N Squeak Eggs > < Smart Snacks Sorting Shapes Cupcakes > < Hasbro Playskool Busy Ball Popper > < LeapFrog Fridge Farm Magnetic Animal Set > < Smart Snacks Rainbow Color Cones > < Peek-A Who? >




 price: 846
 International Playthings
 

customer 's review
(Exellent toy)

(Who would've thought a 1/2 dozen eggs could be so much fun?)

(Hide Squeak Eggs Game)

(Very cute and engaging!)

(eggcellent toy!!)
I bought this because my 14 month old daughter likes to play with the set in our church's nursery. My daughter loves eggs. She loves easter eggs as well. But the usual easter eggs are cheap and the colors always fall off after some playing. This set of eggs is in great color and solid for a 14 month old to play.

Only complaint is the box is hard to open by a little kid. We need to open the box for her all the time since she loves to put everything inside and close the box. But I will still give it a 5 star since it is minor.

My son is 21 months old&very picky about everything....what he eats....what toys he'll play with. This is the only toy that holds his attention for more than just 10 minutes! Feeding time is no longer such a hassle because of these cute little eggs, I can easily distract my son with this toy&feed him without a fuss because he's so enthralled with these adorable eggs. Cute toy, inexpensive&keeps my little guy happily entertained. A parent can't ask for more than that!
My Great Nephew is 1 year. What a tremendously creative educational toy.
1. Each egg has its own place in the carton.
2. Each egg shell matches the faces.
3, Each egg peeps.
So many things have to be fitted in the right place.

Very creative as they grow. A big hit and well known in Tenn.

My (then) 15-month-old was always trying to steal egg shells from the trash. Usually he leaves the trash alone but for some reason egg shells fascinated him. I saw this in a store and honestly bought it because it was eggs and was in his age range. And it did work really well for keeping him from raiding the trash for egg shells... now that he has his own eggs to play with, he has lost interest in the real ones.

The surprise for me was how much he has liked (and still does months later) the toy/game aside from just the egg shells. He is really into the shape-sorting/puzzle phase now and he loves to get the eggs to fit in the right shapes! He seems to like the size and shape of them, they fit perfectly in his hand and he carries them around a lot and especially seems to like to play with them/make them squeak during diaper changes (keeps him occupied so a plus!). He isn't old enough yet to match the faces yet, but we do play trying to match the colors already.

I can see this toy getting played with for another year or two easily which is another plus. I also like having a simple interactive game I can play with him this young. I just wish I'd seen it on Amazon first, I paid more for it in a store.

I am an O.T. and I highly recommend this toy. Perfect size and shape for little hands around 12 months and older. Great for encouraging problem-solving and visual perceptual skills as well. I remember giving my nieces this toy when they were toddlers and they loved it (They still have it among their play things 8 years later). Now that I have a little one of my own, I had to have it. My daughter loves it! She is 12 months old. It can occupy her for quite a while.
12 months&up. Shells crack open to reveal six "egg-stra" special colorful chicks. Press down gently on their heads to hear them peep. Take the eggs out of the carton for "egg-ceptional" shape sorting fun.
Rerations
< International Playthings Hide'N Squeak Eggs > < Smart Snacks Sorting Shapes Cupcakes > < Hasbro Playskool Busy Ball Popper > < LeapFrog Fridge Farm Magnetic Animal Set > < Smart Snacks Rainbow Color Cones > freaks

All New Updated Version! Control the fate of the world in this incredible game of military strategy, courage, and cunning, updated by Larry Harris, the game's original creator.Now includes artillery and destroyer pieces. 40 artillery, 75 infantry, 50 tanks, 16 bombers, 50 fighters, 13 aircraft carriers, 14 battleships, 26 destroyers, 33 submarines, 29 transports, 12 antiaircraft guns, 12 industrial complexes.1 Game board (20"x33"), 370 playing pieces, 90 industrial production certificates, 40 page rulebook, 8 information cards, 10 marshaling cards, 125 control, marshaling, and aircraft markers, 12 dice, 85 plastic chips.Spring, 1942: The World is at war. Axis and Allies places the military and economic destiny of the globe in your hands. Change the course of history in a few short hours! Designed for 2-5 players, age 12+.
< Axis And Allies Revised > < Axis&Allies Europe > < Axis&Allies Collector's Edition > < Axis&Allies Pacific > < Risk 2210 (Revised) > < Axis&Allies Enhanced Realism Rules Part One >




 price: 1039
 Avalon Hill(2007-05-01)
 Usually ships in 24 hours

customer 's review
(Excellent Game)

(Great Game; Mostly Good Improvements; Still Favors Axis)

(Okay, I'm convinced.)

(A classic)

(A very complex game.)
Axis and Allies is a very playable WWII stategy game. The setup time, which I was told could be as long as 30 minutes, only takes about 10 minutes. As a turn-based game, it can seem a bit slow at first as new players are overwhelmed with a multitude of choices that a more experinced player handles with ease. The replay value is immense, and I have enjoyed and will continue to enjoy this game for many years.
I have had the old Axis&Allies for a long time. There were significant improvements to the new game. The new map, the addition of destroyers, the increased defensive capabilities of armor and the new transport rules made significant changes to the game.

I have only had one opportunity to play the new version of the game since I bought it last month. I was Japan. Japan won. I am still not sure if the new version has been improved enough to allow the Allies to win. (We drew for countries so I did not get a chance to be one of the Allies.) Assuming Japan violates the historical events and invades Russia, help from the Allies will not likely arrive in time to save the Russians. If the Russians are defeated, the Axis will almost certainly win.

The victory cities basis of the game is a little odd. Eight victory cities is too few. Ten victory cities is probably too many. We experimented by playing nine victory cities. This seemed about right.

It is still a great game even if it is skewed against the Allies.

There really needs to be a computer version of this game like there is for the old game.


My friends and I have been die-hard fans of the original version for years. We tried the "Europe" version once, and generally hated it. Then a different group convinced me to try the revised edition of the "world" format. It's more difficult, and therefore better after the players reach a certain skill level.
First off, be sure that you love REALLY long games with complicated rules and LOTS of pieces on the board (and that you have friends who like the same thing) before purchasing. That said, this is an awesome game.

I never played the un-revised version, so I have no way of comparing the two. I did, however, love everything about this version.

The game board is thick cardboard folded in 6 parts. It is of high quality, and it's longer than the standard game board. It is a map of the world and most of the territories have financial values. As you attack your enemies and take over their territories, you also increase your income depending on the financial value associated with the territory that is now yours. There is an additional cardboard piece that allows you to track the changing income. (Lots of table space required for all of the additional stuff).

You also can do something called weapons development. During your turn you have the opportunity to buy dice to roll to give yourself advantages. Some examples of advantages are increasing the defense strength of your jet fighters, allowing your anti aircraft guns to shoot at industrial complexes, and increasing how many spaces your aircraft can fly, etc. If you roll the number needed to create the development, you may now use this added ability for the rest of the game. This is risky, because money is limited, and you are not guaranteed to roll the appropriate #.

There are plenty of plastic pieces that come with the game.The pieces that come with the game are: aircraft carriers, battleships, destroyers, submarines, transports, infantry, artillery, tanks, fighters, bombers, anti aircraft guns, and industrial complexes. In order not to lose all of the parts, I got small tackle boxes for cheap at Walmart and used a label maker to label everything. It's a lot less messy than keeping all of the little parts out on the table in front of you. There is a card which tells you how many of these pieces to put on the board to start the game. The set up time takes a little while because there are a lot of pieces to put down to start the game. The card is full of valuable information. It tells you how much it costs to buy each unit, how many spaces they can move across the board, how strong they are on attack and on defense, turn sequence and combat sequence...basically everything you need to know to play the game. Each power (Soviet Union, Germany, United Kingdom, Japan, and the United States) starts with varying amounts of money and troops. Germany and Japan starts with lots more troops but less money, so they have more incentive to attack quickly to increase their income. The allies are a little more challenging to play due to the fact that, inspite of the fact they have more money to start the game, the united states and united kingdoms resources are located across the water, and it takes a bit to transport these troops and get established in areas they need to be in. The soviet union can quickly get overwhelmed by germany since they have little money and not that many troops, plus a lot of land to defend.

When I first learned the rules to this game I was completely confused on many points. It took a full day of trying to figure them out. Then I emailed the manufacturer and kept asking questions until I felt comfortable. There are a few websites out there that give some good answers to questions as well. Once you learn the rules, however, it is easy. I just think whoever wrote the manual could have made it a whole lot easier to understand than it is.

Gameplay is pretty basic. You do the following in this order: You develop weapons if desired. You purchase units, conduct combat if desired (troops from multiple territories can attack one territory), do any non-combat moves, mobilize the new units purchased at the beginning of your turn to any territories that have Industrial Complexes on them (you can buy more industrial complexes to place on different parts of the map) and then collect your income. You may discuss strategy with your allies, and as a matter of fact that seems to be a major part of what takes up so much time. I got frustrated by the fact that the enemy could hear what was being talked about and pointed to on the map, so I developed a means of silent communication via dry erase boards. I took a photo of the game board that I found on the web, and in photoshop I enlarged it to the size I wanted and faded out the image to pastel colors so that it would be easy to write over the top of it. I then went to a home improvement store and cut out pieces of thin wooden board to mount the pictures on and covered them with thin clear plastic sheeting I got from an art store. I taped them down at the edges with duct tape and bought some dry erase markers and erasers. This way both the axis and the allies had their own dry erase boards where they could point out areas of concern on the map without being seen by their opponents. I also developed an easy shorthand type of code to quickly communicate to each other via the boards. This made a fantastic addition to the game and made communication easy and private.

Here are a few notes on gameplay which may help your understanding of the game:

-Allies may occupy the same territory. If they are attacked, they defend together at the same time. If they attack, they must attack seperately on each power's seperate turn.

-Sea units can only attack sea and air units (unless it's an amphibious assault, then a battleship may do an initial attack on land as the units are going on shore), land units can attack land and air units, and air units can attack both (the submarine can't shoot at air units, but after the initial first attack can submerge and escape if they weren't destroyed from that first assault).

-During combat you use a "battle board" where the pieces in combat are placed on the board on the attack side and the defense side. Each side shows where the units should be placed according to their defense and attack value. For instance, if you have 3 infantry, two tanks, and one fighter plane attacking a territory, each of those units have different attack values and are placed in different columns of the battle board. The infantry attack value is "1", which means that you have to roll a 1 to have a "hit" on the enemy. You would roll 3 dice for the 3 infantry and hope to get as many 1s as possible. If your attack is successful and for example you roll two 1s, your opponent decides which 2 troops of theirs gets hit in the attack and moves them to the "casualty zone" at the bottom of the battle board. The reason they are not moved off of the board is because technically you are shooting at each other at the same time, and those troops that got hit still will have their opportunity to respond and shoot back. Then the next column is resolved. The tanks attack value is a "3". So you would have to roll 2 dice for the two tanks and hope to roll a 1,2, or 3 to have a "hit" on your opponent. The fighter has the same attack value as the tank. So you could roll one extra dice at the same time as the tanks since they have the same attack value at 3 or less. Then the defenders resolve their troops. The defenders have 2 infantry. The defense value of infantry is "2". Infantry has a stronger defense than attack value (maybe because they are fortified?) So, the infantry needs to roll a 1 or 2 to get a "hit". After all casualties are put in the casualty zones, these zones are cleared, and if there are any troops remaining on the battle board, the attacker gets to decide whether they want to continue attacking or retreat. Each round is resolved this way until the attacker wants to stop or the territory is captured.

-Aircraft carriers can carry up to two fighters, and transports can carry two units.These units can't defend themselves during transport, and the transport only has a defense value of 1, so it is wise to escort the transports with other sea units.

-The game can be shorter by deciding on how many victory cities you want to capture. Or you can play the full game to total conquest, but that takes all day. I've had games where I started at noon and ended at 1 or 2 in the morning and the game was still not finished (almost).

-There are additional "national advantages" that are optional. They are a list of advantages each power can use once during the game. Here are a couple of the Soviet Union National advantages to give you an idea of what these are like:

Russian Winter- Once during the game in your collect income phase, you can declare a severe winter. Until the start of your next turn, your infantry defend on a 3.

Trans Siberian Railway - In the non-combat move, your infantry, anti aircraft guns, and artillery may move two territories per turn only among these territories: Russia, Novosibirsk, Yakut SSR, and Buryatia SSR.

These are two examples of the 6 National Advantages for the Soviet Union. Each power has 6 national advantages they can use. This is for the advanced player who wants to add some more interest to the game.

To sum up - This is a complex strategy game. It's not easy to win. There are a ton of differet ways to approach winning the same game, so the replayability is high. Definitely one of my favorite games, and it's a classic.





This Axis&Allies game would be OK if you have lots of time on your hand and several people willing to play it. Otherwise, there are way too many rules and small parts for your average person to be interested in it. Like most modern board games, the board has multiple folds so it is hard to save a game. A table assigned just to this board game would be helpful. To sum up, I would recommend this game to enthusiasts only.
Control the fate of the world in this incredible game of military strategy, courage and cunning. Play this updated version by Larry Harris, the game's original creator. With all-new packaging art, a redesigned map and new artillery and destroyer pieces, this classic game is prepared to take on a whole new generation. Players can change the course of history in a few short hours as they maneuver over 350 playing pieces including armies, ships, planes and more. For 2 to 5 players.
Rerations
< Axis And Allies Revised > < Axis&Allies Europe > < Axis&Allies Collector's Edition > < Axis&Allies Pacific > < Risk 2210 (Revised) > freaks

Welcome 10 new friends into your very own LITTLEST PET SHOP collection, where all your pet-lovin’ dreams come true!These 10 bobble-head buddies come with cool accessories for hours of“purr-fectly” fabulous fun!The included tote lets you take them along with you wherever you go!This is a great value!Kick-start your Littlest pet Shop collection instantly with 10 adorable new pets!
< Littlest Pet Shop - 10 Pack of Pets Asst 1 > < Littlest Pet Shop Pets Around the World > < Littlest Pet Shop Carry Case > < Littlest Pet Shop Pet Pairs Octopus&Green Fish > < Littlest Pet Shop Exclusive Mega 10-Pack of Pets in Carry Case > < Littlest Pet Shop Little Lovin' Pet Playhouse >




 price: 1999
 Hasbro(2007-12-15)
 Usually ships in 24 hours

customer 's review
(Pet shop keeper)
My girls love littlest pet shop and they love to get these 10 to 12 pet packs. There were several pets that they didn't have in this pack so it was a great buy and the case can be used as a carrier.
Welcome lots of new friends into your very own Littlest Pet Shop, where all your pet-lovin' dreams come true! These bobble-head buddies come with lots of cool accessories for hours of "purr-fectly" fabulous fun. Includes 10 pets, two pencil toppers and lots of accessories all packaged in a handy carry-case. Pets measure approximately 1" tall. Pets may vary.
Rerations
< Littlest Pet Shop - 10 Pack of Pets Asst 1 > < Littlest Pet Shop Pets Around the World > < Littlest Pet Shop Carry Case > < Littlest Pet Shop Pet Pairs Octopus&Green Fish > < Littlest Pet Shop Exclusive Mega 10-Pack of Pets in Carry Case > freaks

Eve with amazing light-up eye expressions, actions, original movie voice and sound effectsTalk to it; push it along or press a button and it¿ll respondLift her up for flying mode and sound effectsRaise Eve's right arm for Cannon Blaster soundsAlso reacts to Interaction Wall-E, which is sold separately
< Interaction Eve > < Interaction Wall-E > < U Command Wall-E > < Clean and Go MO Action Figure > < WALL-E (Little Golden Book) > < Transforming Wall-E >




 price: 3999
 MPA Sales
 Usually ships in 2 to 4 weeks

The girl 'bot from the movie comes to life with motorized animated actions and cool light-up features. Requires 3 "AA" batteries, included. Measures approximately 8" tall.
Rerations
< Interaction Eve > < Interaction Wall-E > < U Command Wall-E > < Clean and Go MO Action Figure > < WALL-E (Little Golden Book) > freaks

No Gears , Batteries or Pedals. Just Steer and Away you Go.Multiple Award WinnerGreat Exercise Inside or outdoors.Sleek, Innovative Design
< Blue PlasmaCar > < Red PlasmaCar > < Pink PlasmaCar > < Green PlasmaCar > < Purple PlasmaCar > < Plasma Car Purple Ride-On Vehicle >




 price: 921
 PlasmaCar(2007-06-02)
 Usually ships in 24 hours

customer 's review
(Plasma Car fun)

(Fun for the kids)

(This thing is great!)

(good for bigger kids too)

(Great Fun, Great Toy)
The plasma cars are nice for both kids to ride. We didn't have any problems with installing.
Kids love this car. They can ride it all day, everywhere. After a while the steering wheel needs alignment so that it stays on straight when wheels point forward. Quite durable otherwise.
I bought one of these for my 2 year old granddaughter's birthday. She (and her 3 year old sister) LOVED it. They could even both ride at once. Much to my teenage son's dismay, I had to try it too; it was so fun! Seems to be very durable and well made. This is a great item!
just purchased this for my 9 year old - yes 9 year old. her younger sibling and all the neighbors enjoy theirs - and she was missing out. there are preteens zooming around on these in my neighborhood. very fun on inclines, but they tend to ruin shoes - flintstones style...
This car is great. My boys ages 4 and 6 rode this around our house all day until it was warm enough to go outside. Great fun!
Oppenheim Toy Porfolio Platinum Award 2006! Nominated-Outdoor Toy of the Year 2006! Kids' race car of the future. Hop on the Plasma Car&prepare to zip, zoom&cruise! No typical toy pedal car, this revolutionary ride on toy has even adults Plasma Car crazy! Plasma Car harnesses the natural forces of inertia, centrifugal force, gravity&friction. An inside or outside toy designed like a trike with no pedals, gears or batteries! More fun than a scooter&supports up to 220 pounds! Yep, even Grandpa can take a spin!!!
Rerations
< Blue PlasmaCar > < Red PlasmaCar > < Pink PlasmaCar > < Green PlasmaCar > < Purple PlasmaCar > freaks

Ages 5+
< Dive Balls > < Toypedo > < Wild Planet Magnet Dive Gloves > < Water Gear Dive Rings (4 pcs) > < Water Gear Diving Seahorses (4 pcs) > < Toypedo Twister by Swimways > < Wild Planet Outdoor Antics® Agua Light Mask > < Wild Planet Outdoor Antics Pool Action Pack > < Wild Planet Waterball® SL175 Translucent > < Wild Planet Magnet Dive Gloves >




 price: 595
 Wild Planet Entertainment, Inc.
 

customer 's review
(Dive Balls)

(VERY PLEASED!)

(best diving toy)
My granddaughter learned to swim this year and has truly gotten many hours of fun out of these dive balls. I'm glad I purchased them.
PRETTY FUN FOR KIDS AND EVEN ADULTS. VERY DURABLE. BUT FOR KIDS, IT ONLY LAST SO LONG, BUT THAT'S HOW IT IS WITH MOST OF THE EXPENSIVE TOYS WE BUY FOR THEM THESE DAYS HUH?
these are absolutely the best diving toys out there. They sink right away, are safe, easy to see and a lot of fun. Younger kids love them and will get under the water to pick them up. I have used them with all age groups and they were always a big hit.
They Sink while you Swim! The colorful fabric tail flutters to the bottom of the pool and is easy to see and grab. Host your own dive ball challenge and race to see how many you can collect. Or, see how many you retrieve with just one breath. Comes in a 3-pack of assorted colors.
Rerations
< Dive Balls > < Toypedo > < Wild Planet Magnet Dive Gloves > < Water Gear Dive Rings (4 pcs) > < Water Gear Diving Seahorses (4 pcs) > freaks

Topeak Hexus 16 Multi Tool .16 Functions Black.Includes: 2,2.5,3,4,5,6,8mm Allens.A T25 Torx Bit, a 14 and 15g spoke wrench, 2 plastic tire levers.Chain tool and chain hook
< Topeak Hexus 16-Function Bicycle Tool > < Bell StowAway Bicycle Seat Bag > < Topeak Micro Rocket AL MasterBlaster Aluminum Bike Pump > < The Bicycling Guide to Complete Bicycle Maintenance and Repair: For Road and Mountain Bikes(Expanded and Revised 5th Edition) > < Blackburn Quadrant and Mars 3.0 Combo Bicycle Light Set > < Topeak Mini G MasterBlaster Bike Pump with Gauge > < Crank Brothers Multi-10 Bicycle Tool - K1500310 > < Blackburn Toolmanator II Multi-Function Bike Tool > < Crank Brothers Multi-17 Tool > < Crank Brothers Multi-19 Bicycle Tool with Aluminum Case - K1500319 > < Topeak Survival Gear Box w/ Case - tc9302 >




 price: 1595
 Topeak
 

customer 's review
(A must for the saddle bag)

(great multitool)

(A bit heavy, but has it all.)

(A must in your seat bag.)

(Great set)
Great tool for the price but I was a little perplexed to notice why a simple wrench for changing/tightening pedals could not be accomodated.
A great multitool that is compact and light. I keep it in a bag under my seat with a patch kit.

The tool has been indispensable for the chain tool, the allen wrenches, and especially the tire levers.

If you can get it on sale, it is well worth it and will likely bail you out of trouble sometime in the future

Not sure why but recently my chain broke while on the road. Before that happened I never cared about carrying a chain tool. After that, I don't leave home without one. This tool has everything you need to do on the road repairs and adjustments, including the chain tool. It is very well thought out, sturdy, and easy to use. OK, it is a bit heavy, but that is the trade off you'll need to make if you want to be able to fix most of the problems you may encounter on the road. Topeak makes the lighter version without the chain tool so if weight is an issue, that is a good choice too.
Very nice tool. Good built quality. Has almost
everything I need for my mountainbiking. Very satisfied.

I can't think of too many other tools I will ever need for my bike. As an avid amateur rider, this set is all you will need short of a major repair that I would probably take my bike to a shop for anyway. At this low price it is well worth it to have if you will ever be doing any nature riding.
2, 2.5, 3, 4, 5, 6, 8mm hex wrenches. Phillips screwdriver; flat-head screwdriver; Torx T25 bit for disc brake; chain hook; universal chain tool. Two tire levers; 14, 15 gauge. spoke wrenches. Engineering-grade plastic body.
Rerations
< Topeak Hexus 16-Function Bicycle Tool > < Bell StowAway Bicycle Seat Bag > < Topeak Micro Rocket AL MasterBlaster Aluminum Bike Pump > < The Bicycling Guide to Complete Bicycle Maintenance and Repair: For Road and Mountain Bikes(Expanded and Revised 5th Edition) > < Blackburn Quadrant and Mars 3.0 Combo Bicycle Light Set > freaks

Need to get away? Relax in your very own beach house! This colorful building is packed with fun and realistic details, from the big sunlit windows to the barbecue and umbrella.Second floor lifts off to see stairs and fireplace on the first floor with a balcony and a skylight that opens!Outside there is a patio with table, umbrella and chairs, and even a barbeque grill with chicken! Realistic details include mailbox, doorbell, flowers, walkway, light fixtures, chimey, tree and lots of windows!Beach House stands over 6½" (16.5cm)high and includes a 5" x 10" (13cm x 25cm) baseplate!Includes instructions for rebuilding into a cozy café or towering apartment building! 522 pieces
< LEGO® Creator Beach House > < LEGO® Creator Model Townhouse > < LEGO Creator House > < Lego Make&Create Café Corner > < LEGO® Pink Brick Box > < LEGO Star Wars Imperial Dropship >




 price: 2999
 LEGO(2008-01-18)
 Usually ships in 24 hours

customer 's review
(Fun for grownups too!)

(GREAT - but where are the people?)

(Lego Beach House)

(Very nice!)

(Love it + great value)
I had fun assembling Beach house. Will I deconstruct and build the other two? That is to be determined; right now I'm satisfied with building the model I chose. Assembling lego toys are a good way to keep your mind active during the summer lapse of schoolwork.
I bought this for my 9 yr old daughter's bday because she's constantly creating with her brother's fire station set. I was thrilled to find the beach house set, however, didn't realize it does not come with a single figurine. That's very disappointing. The pink Bellville Sunshine House by LEGO comes with an entire family, why not the beach house??? Otherwise it's a great set with many hours of creativity waiting to happen!
My 11 yo son loves playing with this Beach House. He saved up his money for a while to buy this for himself. They can build 3 different structures with this set - 2-story beach house, 3-story-beach house, and a cafe. Also, it doesn't take up too much room to store away like some other Lego sets do. If your son/daughter loves Legos the way mine does, this would be a great set for them.
I like this set even though I haven't put it together yet at the time of this writing. It's nice that Lego has started putting out housing for the minifigs again. I like the bar-b-que in the back and all of the detail on the box. I am looking forward to putting this together.
This is a cute set, my daughter has enjoyed it. It's a challenge to find "girl" legos, this set could be for girls and boys. Educational: Great for fine motor skil