Get Active– A fun and easy way to get off the couch and get hearts pumping!Gameplay Variety– Play over a dozen fast-paced games, alone or with friends, in energetic events that gets players’ whole bodies into the action.Tremendous Replay Value– Over a dozen games, each with multiple levels of play: river rafting, mine-cart adventure, log jumping, see-saw, jump rope, water trampoline, plus many more!Mii Support– Play as your Mii from the very beginningThe Active Life Mat– The specially-designed mat is bundled with the game so you can jump straight into the action! < Active Life Outdoor Challenge >
< My Fitness Coach >
< Wii Music >
< We Ski >
< Dance Dance Revolution Hottest Party 2 with Dance Mat >
< Jillian Michaels Fitness Ultimatum 2009 >
price:$3.00
Namco(2008-09-09)
Usually ships in 24 hours customer 's review (makes purchasing the wii even more worth it)    
(Best Fitness Game For Kids Yet!! Makes Dad Sweat Too!!)    
(Just Love it!!!)   
(You WILL sweat and laugh with Outdoor Challenge!)    
(Not to bad!!)   ok so i bought this literally like 2-3 months ago. finally opened it and set it up in about 1 minute. the whole family loves it. non stop action. totally recommend this item. i also own the wii fit and this is even more 'fun' than that. Bought this for my kids to try to work on motor coordination and also get them to exercise a bit!! This is fantastic. As I've written in past reviews, the graphics are not stunning on the Wii, but the overall experience is great!!
There are numerous games for kids to play and the game adjust quite well to all skill levels and ages. The games require a wide range of activities working the legs and arms, but also work on basic balance skills. The Mine Shaft game, for instance, requires that you stand on one foot and then the other while moving your arms up and down. But, there are also basic run and jump maneuvers in other games. Something for everyone.
The exercise pad is well made and seems durable. Very responsive to movement. Easy setup. Just plug it in the Wii and you're ready to go!!
Highly Recommended!!
I would definitely recommend this to anyone who wants to have some fun as well as some laughs. It's fun to challenge yourself as well as others. It can be used as something different for a work out from the everyday drill. There are lots of laughs to be had when you compete against someone in the head to head challenges. Co-ordination is not always on your side when you are competing that close to someone. You can't help but to laugh at each other and yourself. It's also great for kids to use. My 2 1/2 year old niece loves Jump Rope and some of the other jumping games. It's a great way to get everyone off the couch and having fun. We need to do that more today than ever before. I definitely think it's worth the money since EVERYONE can use this on the Wii!!!! These Wii fitness games are revolutionizing the way people work out. And with a little encouragement from parents, can really help beat the epidemic of childhood obesity. I have lost 85 pounds in the past two years through excellent nutrition and exercise. In addition to walking, the elliptical and other cardio, I have two different personal trainers for lifting weights and circuit. I have my own gym (treadmill, rower, spinner, medicine balls, Pilates Reformer, bench, free weights, bands, Bosu...) and also kayak, bike and do aqua classes when I can. And I have a full library of workout DVDs that I keep in a separate case and even bring when I travel to use with my laptop. In other words, although I am still overweight, I am fit.
But this game had me sweating in no time and is lots of fun. Can't afford a trainer? Get Outdoor Challenge, Wii Gold's Gym (mostly boxing), Fitness Coach, Wii ACTIVE and you're on your way. Variety will keep you motivated. I was not sure about this purchase, since Outdoor Challenge seemed aimed at younger kids. I'm 50 and have four teens. But it's a great addition to my workout regimen! The entire family can enjoy it and the games progress from simple to very difficult.
The game uses a special mat similar to that in the Dance Dance Revolution games. Mine cart is an amazing balance challenge. The whack a mole is a blast and helps with agility. Kayaking is a bit awkward though...I didn't feel the game responded as well to my movements with the remote. I love the rollerblading and obstacle courses. Jump rope and sprinting will definitely get your heart rate up! The game is motivating and I haven't unlocked many levels yet but it's PLENTY challenging. The different modes, such as Free Play and Exercise, allow flexibility for different users' goals. A fantastic addition to your Wii fitness library! Highly recommended for all adults AND children. It's fun, but it gets boring after a while. It's great to have when there are a lot of people playing, but not to fun playing alone. "The first in the Active Life series, Outdoor Challenge offers a variety of fast-paced games that engages your whole body for a fun and challenging experience. Using the specially-designed mat and the Wii Remote™, players compete in over a dozen single and multi-player events like river rafting, mine-cart adventure, log jumping, and more. " Jump into the fun withActive Life Outdoor Challenge. The first of many planned titles in the new Active Life series,Outdoor Challengeoffers a variety of fast-paced, heart-pumping games that will engage your whole body for a fun and challenging experience.Using the specially-designed eight pad Active Life mat and the Wii Remote, players get totally physical as they compete in over a dozen single and multi-player challenges like river rafting, mine-cart adventure, log jumping, and more. Simple controls and intuitive actions make these games easy to pick up and play right out of the box and in the process will get you and your whole family off the couch and into the game in no time.Game Features:- The Active Life Mat- A fun and easy way to get off the couch and get hearts pumping.
- Gameplay Variety- Play over a dozen fast-paced games, alone or with friends,in energetic events that gets players’ whole bodies into the action.
- Intuitive Gameplay- Simple controls allow for quick pick up and play. Great for parties.
- Play Together- With both competitive and co-operative challenges.
- Track Character’s Fitness Progress- See your character’s body change according to how you play.
- Tremendous Replay Value- Over a dozen games, each with multiple levels of play: river rafting, mine-cart adventure, log jumping, see-saw, jump rope, water trampoline, plus many more.
- Other Features- Includes training mode to work different body parts and synchronization gauge to check the level of team work in cooperative play.
Screenshots: Enjoy challenges on the land. View larger. |
|  And on the water. View larger. |
|  Battle friends in multiplayer action. View larger. |
|  Or team up in co-op play. View larger. |
|
Rerations < Active Life Outdoor Challenge >
< My Fitness Coach >
< Wii Music >
< We Ski >
< Dance Dance Revolution Hottest Party 2 with Dance Mat >
freaks
Compatible With Nintendo WiiIdeal Replacement SolutionStand Included For Easy PlacementConvenient For Travel < Wii Wired SenseBar >
< AC Power Adapter for Nintendo Wii Base Station >
< Wii HD Link Component Cable >
< Wii Power Adaptor >
< Wii Nunchuk Controller >
< Wii Remote Controller >
price:$9.99
MadCatz(2008-08-12)
Usually ships in 24 hours customer 's review (Wii Wired SenseBar - Works Great)    
(Wii sensor bar)   
(perfect)    
(Wii Sensebar)    
(Works just like the original.)     This bar works as good as the original from what I can tell and is much cheaper. Hightly recommend it. I bought it to use with another TV so I wouldn't have to move the cables each time my boys wanted to play their Wii on the 2nd TV. Works just like the one that come with the console. Purchased it to avoid detaching the other sensor when traveling with Wii. Probably the only thing Wii makes under [...] bucks. I destroyed my original wii sensor because I tried to splice on an extension cord. When that didn't work, I bought an inTech wireless unit. I suffered with it for over a year. I finally got smart and purchased this unit along with a 15' extension cord. I now enjoy smooth gameplay for the first time. Looks just like the factory. No setup required. Worked right out of the box with no problems. Amazons delivery was right on as usual. We ordered this items after our Roomba vacuum chewed up the wire on the orginal. Works just like the original wii bar. Same sensitivity and range, so we're happy with it! Something happen to your original? Want another to avoid the hassle of having to go behind your entertainment center when traveling with your Wii? Get back in the game with the Mad Catz SenseBar. Plug it in and place it above or below your TV - just like you would the one that came with your console. Boasting the same features as the original, including a durable stand, now you can enjoy the convenience of having another without any compromises. Mad Catz promises innovative, quality products for all your gaming needs. Rerations < Wii Wired SenseBar >
< AC Power Adapter for Nintendo Wii Base Station >
< Wii HD Link Component Cable >
< Wii Power Adaptor >
< Wii Nunchuk Controller >
freaks
Combines the amazing new interface features of the Wii with the Zelda franchiseAmazing new horseback combat systemAttacks, moves, and even fishing, are controlled with the Wii RemoteLink transforms into different creatures as part of his quest < The Legend of Zelda: Twilight Princess >
< Super Mario Galaxy >
< Wii Nunchuk Controller >
< Super Smash Bros. Brawl >
< Wii Remote Controller >
< Wii Charge Station >
< The Legend of Zelda: Twilight Princess (Wii Version) -- Collector's Edition >
< Official Nintendo Power The Legend of Zelda: Twilight Princess Player's Guide >
< Wii 2000 Points Card >
< Play >
price:$3.00
Nintendo(2006-11-17)
Usually ships in 24 hours customer 's review (An Exciting Game)    
(Twilight Princess -- Fail!)
(WHAM, ZAP ,POW!)    
(Amazing)    
(LOVE the game, HATE the ending.)    When I heard about this game I just knew I had to get it. The gameplay is different from many other games that I have played. It involves the player in the game to the point where it feels like you are in the game. This affect is partly due to the unique feature of being able to name you character and horse, so you can give it your own name! I also enjoyed the intuitive controls; swing the wiimote to swing your sword, push the nunchuck forward to thrust your shield and so on. Above all else though, I enjoyed the creative plot. Like a movie, there's action, adventure, an unlikely hero, plot twists, and even a little romance. The game is easy enough at the start for nongamers to get a hang of it, yet challenging enough so that even more experienced gamers can have fun. I definetly would rate this product 5/5 stars! Ok...where to start with this review. I guess let's start with the title. Note, I did not include the word "Zelda" in the review title because this game doesn't deserve that auspicious label from the best game of the old 8bit NES. Even if they had loaded the old 8bit NES version of the Legend of Zelda on this disc, it would've been a smashing success! Heck, even pong would've been better than this. If I could give this game negative stars, I would, but alas. Anyways, onto the innards of this review..
This game fails in so many ways it's hard to write them all, but here they were anyway:
--boring, boring, boring, boring...oh, and its boring! The first 3.5 hrs of the game I was herding goats, fishing without bait (ya, good luck trying to understand that one), whistling tunes on weeds and giving some little twerp my wooden sword (the game wouldn't advance unless I did!!). I kept playing it hoping it would get better, but it just continued to downward spiral into stupidity and tediousness. I didn't care about the characters or the "twilight story" plotlines at all. From the very beginning of the game, all I wanted to do was run around, kill stuff with my sword, clean out the dungeons, gather magickal items and kick butt, but alas, I was forced to watch painfully stupid cutscenes and play mindless minigames that try to bring some sense of 'realism' to the gameworld. Fail.
--"hey, let's turn the player into a wolf! thats original!" Uhm...why is it that every other humanoid in the twilight realm is a ball of light spirit energy and Link is a wolf? This question is only answered with "because he's the chosen one". Sorry, but that's stupid. As other reviewers have mentioned, it feels like the game was combined with some anime wolf/cat adventure game because they needed filler.
--graphics. Cartoonish, ridiculous (the indian dude in kaka village with the HUGE LIPS! the postman), too brown/gray and...too...much...BLOOM! The "spirit god" sequences...ok, so I collect some tears and drive the shadow away and the forest gods or whatever are happy...but the models used for these spirits are poorly done and one borders on adult content: the monkey spirit playing with the ball of light. Don't get me started on that monkey in the first dungeon slapping his red gelatinous butt..
--controls. Ok, the controls were actually ok, but some reviewers have incorrectly stated that when you swing the wii remote left you do a left slash and when you swing right, you do a right slash. This is not true. The animation for the slashes is the same, regardless of the direction you swing. You will get different animations depending on the sequence of buttons you press to start an attack string, but the sequences are all canned and you quickly realize theres only a few basic moves you need to know to win any fight.
--way too easy. Is there anyway to actually die in this game other than falling off a bridge or cliff? I swear, every swath of grass or under every rock there is a heart to recover your health, not to mention tons of coins laying around. Way too easy.
--Midna. This character deserves its own section. I've never played a game that's insulted the player continuously or forced the player into completing objectives with the most annoying sidekick possible. How Nintendo could've made this better: when the player (in wolf form) firsts meets this twerp, they dig out of the prison cell then attack and eat Midna and burp satisfyingly. At that moment, the player goes back to the regular realm, gets their sword and kills all the monsters. Win.
--character voicing. Everyone speaks little fart blurbs of Japanese. The postman was the most annoying, although the sumo announcer is pretty bad too.
--game development. Sometimes, in order for the game to progress, the player is left having to finish some frustrating or menial task that has no bearing whatsoever on the game's storyline. Examples: herding goats, breaking in the horse in kaka village or whatever, the sumo wrestling game. Why do we need to tame the horse anyway? What happened to Epona from the beginning? Why can't I just say F it to the horse and run back to the village. These questions are never answered and the player is forced into a particular action or sequence of actions by the developers in order to advance the game--always a sign of poor game design. Which brings me to my next point. The sumo wrestling game...ugh..whoever put this in the game should be fired, shot or both. Seriously, why do I need to learn sumo wrestling moves to use against the Gorons when, as Link, I should just dodge at the last second and let the Goron guard roll past me and off the cliff? Or for that matter, use the boomerang to stun him and stab him with my sword. Again, lack of creativity pigeon-holes the player into doing what the developer wants the player to do, not allowing the player to find unique and alternative routes of advancement.
For me, the breaking point of this game was when I saw Link do his sumo stomp at the beginning of the minigame. I had spent 10+ hrs of playing this sorry piece of crap and having to put up with whiny brats, some anime-cat-thing with a Y on her head insulting me every step of the way, senseless minigames, a bad storyline with bad voicing and I realized I did not want to waste more of my life on this title. Yes, I could've put it on Ebay and made a few bucks, but I decided to create a little minigame of my own: my mossberg 500 12 gauge shotgun loaded with 00 buck vs the Twilight Princess disc. The shotgun won. I think this Zelda is going to be my favorite Zelda ever for a while. It has such fun new stuff you can do with the wii. You get this thing called a spinner, that you ride up walls and stuff, and you get to snowboard down a mountain on an ice leaf. Ive always loved Zelda, but this one replaces Zelda, a link to the past, as my favorite. Many people say Ocarina of Time is the best Zelda ever, but I disagree. Twilight Princess is not only a great game, but it's the greatest Zelda game ever. Yes, Ocarina of Time was more fresh when it first came out as it was the first 3D Zelda, and it was indeed a great game. Although, today, I'd have to say that I'd play Twilight Princess over Ocarina. Twilight Princess has the fun Wii controls, better graphics, more variety, and the wolf gameplay is real fun too. Ocarina was more innovative, but Twilight is, hands down the better game. Absolutely loved this game!! I don't know why people complain about the wiimote and nunchuck, because I think they are quite compatible as controllers. The graffics are terrific as is the storyline, and if you're not using cheats, the game is just difficult enough to keep you interested, but not so difficult that it drives you nuts and you give up, and chuck the wiimote at your poor HDTV. I really love the little villages; they are so quaint and charming (you've guessed it; I'm a chick)! The only thing that I disliked about the game was the end: You can't go back and free-play after the grand finale. (I was hoping to return to the cute little villages and make Link&Zelda "create" little sword-and-shield-yielding babies! ;) Ha!) Unfortunately, this kind of ending is typical of Zelda games. Why oh WHY??? The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others
When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old. 
The most epic Zelda ever launches with the Wii. |

Link roams an entirely new land of Hyrule. View larger. | 
Take control of your trusty horse as you travel from quest to quest. View larger. | 
Link must solve a number of challenging puzzles to progress to boss battles. View larger. | 
Fishing with the Wii Remote is a fun and worthwhile diversion. View larger. |
Link's journeys, reinvented Hailed by many as the best Zelda game since 1998'sOcarina of Time,Twilight Princessthrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule. More than just a spiritual successor to previous Zelda installments,Twilight Princessoffers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games. As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies. The Twilight Realm awaits Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good. Puzzling puzzles Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss. In general,Twilight Princessis more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for,Twilight Princesswill delight young and old gamers alike. Rerations < The Legend of Zelda: Twilight Princess >
< Super Mario Galaxy >
< Wii Nunchuk Controller >
< Super Smash Bros. Brawl >
< Wii Remote Controller >
freaks
Use your highly interactive environment and your wits to defeat your enemies as you explore exotic locations around the globe in an all-new story that puts you on an epic quest for the Staff of MosesUse your smarts to navigate Indy through challenging terrains with the many tricks Indy can do with his whip; swing your Wii Remote like Indy¿s signature whip for a variety of uses from combat to navigation to puzzle-solvingEngage in burst gunplay moments and use careful aim and the environment to take out your enemies.Escape signature panic moments, like a daring escape from a collapsing temple, by matching fast-paced onscreen gesture prompts and engage in burst gunplay moments and use careful aim and the environment to take out your enemiesCooperative gameplay mode allows you and a friend to brave the challenges in a variety of game modes in a separate unique storyline < Indiana Jones and the Staff of Kings >
< Ghostbusters: The Video Game >
< Wii MotionPlus >
< Wii Sports Resort >
< Punch-Out!! >
< Indiana Jones and the Staff of Kings: Prima Official Game Guide (Prima Official Game Guides) >
price:$3.00
Lucas Arts Entertainment(2009-06-09)
Usually ships in 24 hours customer 's review (HERE YE ALL ACTUAL GAMERS, NOT PEOPLE WHO BOUGHT A WII JUST BECAUSE IT HAD MOTION CONTROL)  
(Indiana Jones and the Staff of Kings)   
(Whats that smell?)
(A Couple Drawbacks but...)   
(Lots of fun the first time!)    This game has pros and cons, but i won't make a list of them. No, that would make it too easy. Just like Indiana Jones and the staff of kings can't make the game, which is geared towards children, too easy. This game introduces a new kind of first person feel to cracking indy's whip, which is cool. I like that. But what people really need to realize is that almost always you will get a left or right jab in hand to hand combat, where the whip can't save you and you must fight. Fighting with picked up weapons is clunky at best, and doesn't offer the "cool im hitting someone with a spent rifle" experience, it just offers "i can do one thing; hit." at least the hand to hand had some goals to work for, even if they were difficult to execute. I won't talk about the graphics, but compered to these new platforms with their cutting-edge technology, Indy really stands out. Badly. The flying scenes are impossible, the camera was sent from hell to torment you, and sometimes you just end up as Indy hanging on a ledge, who for some reason refuses to get up. Overall, if you are an idiot, you'll buy this game, love it, and give it five stars, overlooking it's obvious flaws. If you KNOW video games, or at least have a brain, you'll pick up a better title for the wii, like Boom Blox(!) or Mario Kart Racing Indiana Jones and the Staff of Kings:
The past Indy adventure wasn't the greatest. Although grossing over 300 million at the box office, it lacked a true Indy adventure. Lucasarts hopes to redeem themselves with Indiana Jones and the Staff of Kings, for the Wii, PS2, and DS gaming systems. This review is for the Wii version.
The story is very intriguing so far. It revolves around Indy's quest for the Staff of Moses. It is set in 1939, and features many locales spanning from San Francisco to Panama.
Of course, Indy's greatest weapon is his mind, and he'd much rather come into a brawl the easy way than the hard way. That being said, if you want to avoid a head-on brawl, then search for an alternate route. The combat is where this game shines. Of course, what Indy game would be complete without mention of his whip, which couldn't be represented better in Staff of Kings. You can whip it by pressing B and swinging the remote like a whip. You use the whip for combat, grabbing items, and swinging across trenches.
During combat, you swing the Wii remote and Nunchuck wildly until you kill someone. You can pick up weapons, such as a shovel, a broom, or a stick, and use them against your foes. Of course, they can use them, too. Another cool feature is grappling, which means grabbing the enemy and ramming him into anything nearby, such as a gong, a desk, or even an aquarium.
I'm not yet sold on the scenes where Indy must use his Revolver. They are difficult, and the enemies are very adept with a gun, and you just started. With that being said, I had to go through these levels quite a few times, and this means watching the cut scenes. This became annoying.
Another bothersome thing is that whenever I needed to interact with the environment (i.e. swing over a trench, or sneak across a ledge), it took me a while to find where to do this. And I usually ended up falling to my doom while trying to place my footing correctly.
The motion controls work very well, and you use them not just for fighting enemies, but also lighting torches and swinging items around, and much more.
The graphics are just fine, not great, not bad, just ok. There were a little frame rate issues, especially in a level where a building was on fire, but this issue quickly resolved itself later in the game.
Is Indy's latest adventure top-notch, or does it fall short? I think it has as many hits as it does misses, but this is still a fun adventure game. Rent it first.
OVERALL: 7/10 Oh, its this game -- it stinks. The graphics are OK at best... The "experience" sucks.
You can't skip through the tutorials or the intro screens, so you're stuck with 'em. If you happen to have problems on one of the sections with tutorials, you have to relive the tutorials until you can manage to get past 'em.
The controls may be "innovative", but there not the greatest (perhaps it's just the Wii).
Don't set your expectations to high for this game. Rent it (at a discount) before you buy it. There are many people out there who won't like this game. Like so many media tie-ins, if you don't like the source material, why would you like the game? Well, this is Indiana Jones and so it's definitely "old school." To me, that is a great thing. Story is always key to me and this one doesn't disappoint. It isn't that hard for me to stress content over glossy graphics, etc. So the Wii doesn't rattle my cage there. I might as well get it over with and bash the one thing that does tick me off. In the combat sequences - actually beating guys up with the wiimote and nunchuck?!?! how cool is that?!?! - the poor system just can't keep up. In one of the Glory goals in Panama, you have to kill 10 guys with items lying around. Well, the only surefire way to beat goons in this game is the whip and maybe an action button press here and there. Motion gestures just don't work. They get frantic and are incredibly hit or miss. Very frustrating. Having said that, the rest of the game is terrific. There is a great mix of adventure/exploration, fisticuffs, wonderfully realized shooting sequences and some special levels involving among other things, planes, an elephant chase and yes, a piano. The piano level really frustrated me but I have to give them points on the brilliant concept. I particularly liked the sequence in Nepal where you had to keep from freezing to death. I can't see many games pulling this off or even trying it. And huge kudos to the voice actor who played Indy. He was top notch. I actually found all the secrets (Fortune) and have two Glory assignments to finish - both in Panama. Oh and that was the other thing. I LOVED the ball court segment. Easy to do but damn near impossible to do without a big, frickin' ball rolling over you. Haven't tried co-op yet but The Fate of Atlantis is included from 1992, I think. What a great extra. If LucasArts could put one of these out every year, I'd be a happy camper. Bottom line - if you like Indy, odds are good you'll like this game. I sure did. I had a great time playing this game! Was very enjoyable the first time through, but I really don't feel a burning need to go back and revisit the single player mode again. A little unusual for me because I tend to be a completest and want often go back over territory to find the hidden treasures I missed.
Favorite thing: Combating enemies is FUN! It never gets old to whip a guy, pull him close to you, and then head butt/knee/pummel him. I didn't have any problems with the controls during fight sequences like a lot of people I read about online had.
Least favorite thing: The auto-save points. Mostly they were fine but sometimes they saved you and locked you away from being able to back track or they were poorly placed and forced you to rehash unnecessary steps or cut scenes to "continue" from the last point after you perish. I'm looking at YOU, gun tutorial.
Graphics are good but not cutting edge on the Wii. The voice work is great. The guy they have doing Indy sounds so close I often forgot it wasn't him. Some of the sequences really suck you in. The puzzles make you think a little bit but they're mostly pretty easy to solve and don't require a MYST level of ingenuity to complete.
The game moves along pretty quickly and doesn't really encourage stopping. You just shut it off when you want to quit as there is no way to get back to the main menu that I could find. I could read the manual maybe, but it should be intuitive.
In all, quite an enjoyable way to spend about 10 hours (on normal mode), give or take. The story was fun if not always clear about why we're going where. To be fair, I may have missed some explanations during the cut scenes as my seven year old "helped" me with most of it and had a lot to say. I really shouldn't put that in quotes since she figured out a couple of the things before I did and told me what I should do.
Side note, I wish that they had made this in to a movie instead of the Crystal Skull. It would have been much more entertaining and, since the Staff of Kings was the staff Moses used to part the sea, fit in so much better with the Ark and Cup stories. Step into the shoes of the greatest adventurer of all time in Indiana Jones and the Staff of Kings. You are the legendary hero Indiana Jones embarking on a perilous quest for the mythical staff carried by Moses during the Exodus. To outrace the rival Germans, you will explore the dark jungles of Panama, brawl through the streets of San Francisco¿s Chinatown, and escape a thrilling chase in Istanbul on the back of an elephant. Grab your Wii Remote and get set on a seat-of-your-pants adventure in the classic Indiana Jones tradition. The Staff of Moses was seemingly lost forever— but sometimes even long-lost relics have a way of coming back. And Indiana Jones, one of the world's foremost adventurers, isn't about to let it fall into the wrong hands. In this latest adventure, Indy finds himself on a whip-cracking journey across many continents and through heart-pounding encounters. Along the way he'll face off with a variety of nefarious foes, including his old nemesis Magnus Völler. Assume the role of the rogue archaeologist and see if you have what it takes to wield the whip and save the world from a dire fate.
 Engaging Environments View larger. |  Defeat the Bad Guys! View larger. |
 |  Use Indy's Iconic Whip View larger. |
Synopsis In Indiana Jones and the Staff of Kings, you'll return to the year 1939 and travel to locations ranging from San Francisco's Chinatown to the jungles of Panama to track down the legendary Staff of Moses. Experience all the intensity you remember from the iconic film series as you use your whip to navigate tricky terrain, run for your life to escape a collapsing temple and take control of a variety of vehicles in thrilling chases. Make your way through spring-loaded interactive Hot Set environments where you'll have to rely on your smarts to turn the surroundings to your advantage. Find clever and unexpected ways to overcome dangerous foes in true Indiana Jones style and save the day once again.
Key Game Features:- Use your whip and your wits to help you overcome Indy's nemesis, Magnus Völler, and track down the Staff of Moses
- Show off your careful aim in burst gunplay moments as you try to take out enemies
- Match fast-paced onscreen gesture prompts to help you make daring escapes
- Fly a biplane through a canyon trench, navigate a raft down a raging river and even guide a wild elephant through the streets of Istanbul
- Use your Wii Remote and Nunchuk controller to help you crack Indy's whip or brawl with baddies
- Team up with a friend to play as Indiana Jones and a never-before-playable character in Cooperative mode
- Take on up to three friends in biplane combat or a free-for-all tank battle in four-player Versus mode
- Uncover more than 20 exciting artifacts and rewarding unlockables
|
Adventuring... Indy's way! From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions – the Staff of Moses. Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade. |
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Rerations < Indiana Jones and the Staff of Kings >
< Ghostbusters: The Video Game >
< Wii MotionPlus >
< Wii Sports Resort >
< Punch-Out!! >
freaks
< New Super Mario Bros. >
< Super Mario Galaxy 2 >
< Wii Sports Resort >
< Metroid Other M >
< Metroid Prime Trilogy Collectors Edition >
< Wii MotionPlus >
price:$3.00
Nintendo
Not yet released Rerations < New Super Mario Bros. >
< Super Mario Galaxy 2 >
< Wii Sports Resort >
< Metroid Other M >
< Metroid Prime Trilogy Collectors Edition >
freaks
Confront and associate with familiar faces from the Star Wars films, including Darth Vader in addition to new adversaries such as fugitive Jedi and Force-sensitive FeluciansUnleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos.Examples of unleashing the Force in ways never thought possible: Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls, and will Force grip them in midair, zap them with lightning, then drop them to the groundVisit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facilityDecisions made by players throughout the game will determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it. < Star Wars: The Force Unleashed >
< Thrustmaster Glow Saber Duo Pack >
< Star Wars The Clone Wars: Lightsaber Duels >
< LEGO Batman >
< Lego Star Wars: The Complete Saga >
< We Ski >
< Star Wars: The Force Unleashed: Prima Official Game Guide (Prima Official Game Guides) >
< The Art and Making of Star Wars: The Force Unleashed >
< Lego Star Wars Death Star II >
< LEGO Star Wars Imperial Dropship >
< LEGO Star Wars Rebel Scout Speeder >
price:$19.99
Lucas Arts Entertainment(2008-09-16)
Usually ships in 24 hours customer 's review (Buy it!)    
(Force Unleashed)   
(Great Game! Make another!)    
(TFU has its fair share of flaws, but it hits home where it really matters for a Star Wars game)   
(pretty fun!)    If you love Star Wars and you love the Wii, you will love The Force Unleashed. I bought a Wii wishing for a Star Wars game where I can wield a Lightsaber with the Wii-mote and use Force powers with the Nunchuk. Well that dream has come true! Thank God Krome Studios didn't copy the next-gen versions, because this version feels more like Star Wars. The Wii version gets more film accurate powers like Choke and Force Telekinesis! There are a few other moves that are Wii exclusive as well including Force Maelstrom and Force Slam! There are directional attacks for the Lightsaber, so where ever your enemies are swing the Saber in that direction. You can even block Blaster shots back at enemies by holding the Wii remote horizontally! All the Force powers come from controlling the Nunchuk in various ways. This game actually lets you duel wield a Lightsaber and The Force! In this regard, controlling your character on screen is very satisfying. The real fun begins when you face characters that wield Sabers and Force powers like you do. Your Lightsabers will lock up just like the movies! Using Force powers on these foes will initiate their own lock ups. There are a few counter maneuvers that your character can perform in the heat of a Jedi/Sith battle.
The story is absolutely amazing. They brought in George Lucas himself to help write the story, and as a result you have a top notch tale or good versus evil. This story could very well be a film in itself.
The graphics are great. Your character looks exactly like Sam Witwer, the actor who plays Darth Vader's Secret Apprentice! Your Lightsaber sparks against other Lightsabers creating an awesome clashing visual effect! Force Lightning casts its own light in the environment. Smoke and explosions are left behind by your path of destruction. The Physics Engine is superb. There are many things to destroy besides your opponents.
The sound is great. Ben Burtt's Star Wars library is hard at work in this game. The voice acting is award-winning. The music compliments John Williams score and sets the proper mood.
The Wii gets a couple of exclusives beyond the extra moves. Krome decided that Wii owners needed more Unleashed for their buck and added a few levels. The Wii version includes a jaunt to the Jedi Temple, A visit to the seedy entertainment district of Nar Shadda, and finally a side adventure through Cloud City itself! To teach you the finer points of being a Force user, Krome has included an extensive training program. The training is not only fun, but informative. The Wii also has a Duel Mode, in which you and a friend/or enemy can battle each other using characters from the game and movies! All the moves and powers are present in the Duel Mode. There are nine different arenas to battle it out in, so the Duel Mode will extend the replayability after your finished with Story Mode.
No this game does not look or play like the next-gen versions, and it's more fun that way. There is no DMM or EUPHORIA, and it really never needed it. You can't push enemies through walls, but you can push them through statues and columns. The Wii version of The Force Unleashed is a must-own title on the console. If you ever wanted to rip debris off the walls and hurl it at Stormtroopers using the Force, this game is for you! The Force Unleashed is the definitive Star Wars experience on the Wii. Buy it! Product was easy to purchase and showed up in the mail within a satisfactory amount of time. Got this game for Christmas last year. Absolutely loved it! Took only an hour to figure out everything and after that I was on my merry way. The only bad thing about the game was that it was easily beaten in two days! I wanted a longer lasting game. At least this gives them the opportunity to create a new game! Star Wars: The Force Unleashed (TFU) was a long time in the making. We waited quite a while for this thing to finally land on store shelves, and now we have seen just how powerful the Force can be. The title speaks for itself; you truly haven't seen anything quite like this in Star Wars before. TFU has some flaws, but those can't stop players from enjoying the fantastic story and ultra fun gameplay that lies beneath.
(Spoilers in this paragraph!) TFU has one of the greatest stories ever told in a Star Wars game. You take on the role of Darth Vader's secret apprentice, Starkiller. The beginning of the game has you following Vader's commands and accomplishing such tasks as killing Jedi and proving your abilities to your master, but after a drastic turning point in the story, you go on to form the Rebel Alliance and eventually fight against Vader and the Emperor. The story is full of deception, has a few crazy plot twists, and is also very well written. It's easily up to the standard of a Star Wars film; in fact, they should definitely get started with a movie.
The story fits perfectly into the Star Wars storyline, actually it's so short (ending at 6-7 hours) that it would almost have been better off being a movie in the first place. The level design is almost reminiscent of a motion picture as well. Each level involves running through both familiar and previously unknown Star Wars planets, destroying all enemies in sight to reach the end of a level, and concluding with an epic battle against a Jedi or oversized enemy. The levels are long but few; again one of the game's flaws is just how short it is. The level design also gets repetitious as you visit several places more than once and even within each visit it feels like areas are reused, leaving you to ask yourself, "Didn't I just see this room 5 minutes ago?" There are also heaps of glitches and limitations; invisible walls restrain you from going to many areas that look like they're wide open for exploration. In reality, though, you have to stick to the path the level lays out for you, with very little freedom to wander around. Also taking into account that you can't revisit a planet whenever you like and you have a game following a very linear pattern, similar to a movie. It's the exact same thing every time you go back through it.
The gameplay, however, is fun enough to make up for the limitations the level design creates. TFU is essentially an action game, and in this sense there are few limitations. When you approach an enemy, you have tons of options as to how to kill it. You could always just run up and slash it to bits with your lightsaber, but what's the fun in that? Why not pick him up and slam him to the ground, throw him at something, choke him, throw him off a cliff, throw other objects at him, push him away, or let go and pound some lightning through him? There's an astounding variety of fighting techniques and abilities at your disposal, and it's a blast to use as many as you can recall. The upgrade system is great too, and makes you able to create even more destruction and dispose of enemies with even less effort.
The lack of effort, though, also makes the game very easy. The first time you play through you may die a few times, but when you die you go right back to the last checkpoint with all damage you've done to enemies still in place. Actually, it's impossible to lose, so anyone looking for some kind of challenge won't find it here: TFU is a really easy game. The gameplay is fun enough to keep you entertained, though, despite the lack of difficulty.
TFU for Wii has fun but slightly flawed controls to keep you immersed in the action. Yes, it is indeed a waggle-fest with the remote as Starkiller's lightsaber, but it's hard to realize what you yourself are doing when the action on screen is just so cool. The only problem with lighsaber combat is blocking; it took me until halfway through my second playthrough to figure out how it works (the game doesn't explain the motion very well). The Force abilities are pretty under control aside from a couple nunchuk issues: Force choke (which is done by picking up an enemy and holding the nunchuk upside-down) doesn't really work unless you have a few seconds to spare to get the position right, and hurling an enemy to the ground also requires a pretty significant movement of the controller. Other than that, though, the controls enhance the game's enjoyment factor considerably by putting you closer to the action than if you were just pressing buttons.
The combat is really what makes TFU so much fun to play, and there's only a couple other gameplay mechanics besides. There are plenty of lightsaber duels and epic battles against foes much bigger than you, and those can be quite impressive. Some situations (such as lightsaber clashes) throw you into a short minigame of matching the angle of the remote or nunchuk to what is shown on screen, then flinging the controller forward. It works pretty nicely and it's kind of fun to do; it's actually a cool way to do a little damage to the enemy. These boss battles are pretty epic, and the finishing moves are really awesome as well. Unfortunately you have to concentrate so much on which controller to wave that it's hard to pay attention to the action during those epic sequences.
Even seen TFU on an Xbox or PS3? It looks pretty stunning, doesn't it? Do you think there was any effort put into the Wii version's graphics at all, then? If you said yes... well, let's just say you're wrong. TFU on Wii has pretty mediocre graphics. Nothing looks very sharp (except Force Lightning), there are plenty of level design glitches that have become Nintendo trademarks (in my mind at least), and it just doesn't look too lively. Objects you can't throw or push stay put and don't even sway in the wind, a feature that would be very welcome especially on the overgrown planet of Felucia. The lack of visual quality also hurts the action and cutscenes as it makes everything look more fake than it should. All in all TFU should (and could) have better graphics; they just look like a lazy effort.
What TFU lacks in graphics it makes up for in sound quality. Like just about all of the other Star Wars games out there, every sound effect from swinging a lightsaber to using the Force is pretty sharp and clear. The sound really helps the game as a whole, with explosions and such having a lot of power to them and creating a better atmosphere than the graphics alone could make. Also adding to the Star Wars atmosphere is the fantastic music. I mean, would we expect any less from John Williams' Star Wars score? The only flaw in the sound I would say is in the voice acting. It's definitely not cheesy or anything, but very frequently you encounter lines that are well written but could have been much better said.
There is also a multiplayer mode in TFU, but it's very glitchy and confusing. Half the time things are happening and neither you or your opponent know what's going on, and all the game mechanics that work well in the single player mode don't seem to function correctly. For example, those minigames of lining up the nunchuk and swinging it I mentioned earlier don't work at all, and when you win those duels you have no idea why. One good thing about it is that there are tons of characters to choose from, and all of them are unlocked by the end of the story. The multiplayer mode was definitely a glitchy afterthought, although it can be somewhat enjoyable to play with your extraordinary Force powers against a human opponent.
Yes, Star Wars: The Force Unleashed has its fair share of flaws. The graphics aren't so sharp, it's a short and easy game, and there are lots of sad limitations, but do those things totally take away from the fantastic, well-written story, booming sound and music, and ultra fun gameplay? Absolutely not. TFU is certainly not perfect, but it hits home where it matters for a Star Wars game, and that's what makes it great.
Positive: + fantastic story + very well written dialogue + destroying everything in sight is a blast + tons of abilities to unlock and enhance + controls are fun despite a few flaws + sharp sound effects and awesome music
Negative: - very short and easy - lots of limitations on exploration - graphics could be much better - voice acting isn't quite on par with the writing - controls have a couple issues My son age 10, loves this game. Its pretty advanced and may get better as he gets older. You really have the most furn with the sabers and in the dark! If you go thru all the tutorials on how to play its awsome. Being hes ten, he just went straight to duel. Story mode and the graphics are also first rate! The next chapter in the Star Wars saga, Star Wars: The Force Unleashed, tells the story of Darth Vader's Secret Apprentice, a mysterious figure trained by the menacing Sith Lord, to hunt down the last of the Jedi. Set in the dark times between Episodes III and IV, the story is both a continuation of the prequel trilogy -- exploring the aftermath of Order 66, which called for the immediate execution of all Jedi, and focusing on the continued rise of Darth Vader -- and a direct bridge to the Original Trilogy. The Force Unleashed will forever change the fate of the Galaxy and explain key plot points that directly lead into events in Star Wars: A New Hope. With The Force Unleashed , LucasArts not only introduces a new chapter in the Star Wars saga, but also two completely new and innovative technologies -- Digital Molecular Matter by Pixelux Entertainment and euphoria by NaturalMotion Ltd. These groundbreaking technologies combine with Havoc physics to create true next-gen game play and the Force like it's never been seen or experienced before. The Star Wars saga will continue inStar Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.
 Join the Dark Side |
 You are Darth Vader's Secret Apprentice View larger. |  Use the Force to disable your enemies View larger. |  Artwork of the Jedi "Maris" View larger. | As its name implies,The Force Unleashedcompletely re-imagines the scope and scale of the Force. The Wii version will not only give you a solid story-line developed by LucasArts involving the Darth Vader's secret apprentice, but you'll experience a new style of gameplay only the Wii can offer. With the Wiimote and Nunchuck you'll be able to battle your way through your enemies utilizing your Lightsaber attacks and Force powers. Not only can you experience this new control system in story mode, but you can also try your Jedi skills against a friend in the Wii,"Battle Mode."Joining the Dark Side doesn't seem like such a bad idea after all.
Game Features:- During the period between Episodes III and IV, players hunt Jedi in the role of Darth Vader's Secret Apprentice.
- Unleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos.
- Examples of unleashing the Force in ways never thought possible:
- The Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls.
- The Secret Apprentice won't just Force grip foes to throw them aside - he'll Force grip them in midair, zap them with lightning, then drop them to the ground to explode like a bomb.
- In addition to new adversaries created just for the game, such as fugitive Jedi and Force-sensitive Felucians, players will also confront and associate with familiar faces from the Star Wars films, including Darth Vader.
- Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility.
- The Wii system's "Battle Mode," a one on one fighting arena simliar to the classic game,Star Wars: Masters of Teräs Käsi.
- Use the Wiimote to slash and pierce your enemies with your Jedi Lightsaber while you use the Wii Nunchuk to disable other opponents with your Force Powers.
- LucasArts is preparing an unprecedented promotional effort around the launch ofThe Force Unleashed, encompassing a full line of toys and game-based action figures from Hasbro, as well as a full publishing program from Dark Horse, Del Rey and Palace Press.
Meet the Cast The Star Wars Saga will continue in 2008 with LucasArts' biggest-ever video game event. Set during the "dark times" between Episodes III and IV,Star Wars: The Force Unleashedportrays the previously untold story of Darth Vader's Secret Apprentice -- and now you can put a face to that mysterious character as well as the major supporting cast members as LucasArts unveils the actors set to star inThe Force Unleashed. The Technology ofThe Force Unleashed WithThe Force Unleashed, LucasArts not only introduces a new chapter in the Star Wars saga, but also pushes the Wii's game engine to deliver amazing detail and realism only found in a Star Wars title. You will experience gameplay and the Force like you never had before. Rerations < Star Wars: The Force Unleashed >
< Thrustmaster Glow Saber Duo Pack >
< Star Wars The Clone Wars: Lightsaber Duels >
< LEGO Batman >
< Lego Star Wars: The Complete Saga >
freaks
1-4 LocalCollectors TinIncludes updated versions of Metroid Prime and Metroid Prime 2: EchoesMoving is done with the Control Stick and the NunchukThree different sensitivity settings allow everyone to enjoy the games < Metroid Prime Trilogy Collectors Edition >
< Wii Sports Resort >
< New Super Mario Bros. >
< Metroid Other M >
< Super Mario Galaxy 2 >
< Punch-Out!! >
price:$3.00
Nintendo(2009-08-24)
Not yet released All three games in the trilogy have been crafted into one unbelievable package, with a newly implemented exclusive title menu with direct access to any of the three titles. Not only that, but players can also earn awards by collecting tokens through their progress across the trilogy, making for an ideal award system. Both Metroid Prime and Metroid Prime 2: Echoes games have been updated with the refined control system of Metroid Prime 3: Corruption. Moving is done with the Control Stick and the Nunchuck controller, while the Wii Remote controller controls the Arm Cannon's crosshairs, allowing the player to smoothly and more accurately aim by pointing at the screen. The camera will move where the player points, making for more intuitive control, and allowing players to look around and attack while moving. Three different sensitivity settings allow everyone from beginners to FPS veterans to find a response speed to their liking. In addition to the new control, the Nintendo GameCube games have new features and improvements such as 16x9 wide-screen presentation, and improved HUD system to accommodate the new pointer control, some graphic improvements, and newly added new difficulty levels. Rerations < Metroid Prime Trilogy Collectors Edition >
< Wii Sports Resort >
< New Super Mario Bros. >
< Metroid Other M >
< Super Mario Galaxy 2 >
freaks
Grand Slam Sports Pack for Nintendo WiiComes w/a Tennis Racket / Baseball Bat / Golf Club / Steering WheelAt the base/handle of each of these is a Compartment for the Wii RemoteLightweight Material Assures that Equipment is not a Heavy Burden on Your ArmsUltimate Players Package for the Multi Dimensional Sports Lover < Wii Grand Slam Sports Pack >
< Wii Remote Controller >
< Wii Nunchuk Controller >
< Wii >
< Wii Charge Station >
< Wii Play with Wii Remote >
< Energizer E91BP-4 AA Batteries (4-Pack) >
< Energizer® "AA" Alkaline Batteries "AA" 12-pack >
< Wii Hip Street Cheer Pom Poms - Pink/Silver >
< Mario Kart Wii With Extra Wii Wheel >
< Netgear WNHDEB111-100NAS Wireless N Access Point >
price:$19.99
CTA Digital
Usually ships in 24 hours customer 's review (Wii MOM)   
(Fun)  
(Excellent Product - It's a Necessity For Wii Sports.)    
(AWFUL)
(Toys)   This product is great. My kids love it. Easy to use and worth the money! Very fun using the Diff controlers. A little hard when u have to take them in and out. it's well made and user friendly. I bought the original from CTA Digital and it's high quality and well designed. I don't understand why Nitando dosen't includ it with the Wii, it's a necessity for Wii sports.
I have been trying to get my money back on this purchase since the day I received it. It is not compatible with the WII, there is no signal for the WII stick to go through. I have contacted through email to get my money back and was informed to call. I tried calling and was put on hold for over 20 minutes and so did my fiance. This needs to be resolved!!! I want my money back immediately, this is ridiculous that I have to wait and am being told to call rather than just being refunded and provided shipping instructions. The WII is great however the club and racket set is ok not great. I have played with and without and see not much difference. Not a necessary accessory. CTA DIGITAL WI 6K Grand Slam Sports Pack for Nintendo Wii. This is the ultimate players package for the multi imensional sports lover. It comes equipped with a tennis racket, baseball bat, golf club and steering wheel, clear remote cover, Wrist Strap. Located at the base/handle of each of these is a compartment that is designed for the Wii remote control to fit right into. With the remote snuggly secured, you can freely hack, drive and steer away while getting the authentic feel of actually being in the game. The lightweight material assures that equipment isn't a heavy burden on your arms so that you may enjoy a lengthier playing time without tiring as quickly. With this sports package, you won't even know that you are in front of a screen, but in the game itself. Rerations < Wii Grand Slam Sports Pack >
< Wii Remote Controller >
< Wii Nunchuk Controller >
< Wii >
< Wii Charge Station >
freaks
Dozens of new mini-games, six new party boards and many new game modesExtra large mini games like Star Carnival Bowling and Table MenaceWith motion control you'll row your way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts, handle a balancing pole while walking a tightropeShoot at Boos in a haunted house, drag and drop toppings in a cake-decorating competition, select the correct answers in game-show challengesUse the Wii Remote's Buttons - Jump and pummel your way through a football brawl, hop and run across a field of spinning platforms < Mario Party 8 >
< Wii Remote Controller >
< Wii Nunchuk Controller >
< Super Mario Galaxy >
< Wii Play with Wii Remote >
< Mario&Sonic at the Olympic Games >
< Mario Party 8: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides) >
< Play >
< Tips&Tricks Magazine >
< Wii Pro Gamer's Case >
price:$3.00
Nintendo(2007-05-29)
Usually ships in 24 hours customer 's review (A keeper for sure - great group game.)    
(Multi player good...game bad) 
(Fun for young and old!)    
(Girls can't put it down.)  
(Wii game)    I'm not a lifelong gamer - the Wii is the first gaming system I've ever owned and I have a 6 year old and a 9 year old son. So I don't know about the long history of Mario games - I've certainly heard of Mario, but the Mario franchise is new to me. So I was a little nervous buying into the game - would I have to know all sorts of back story to play it? No, not a bit.
The game format is simple. Up to four players (living or computer) can play a board game in which you roll dice (the Wii remote), move around a board and play little 1 minute mini games to earn prizes. The goal is usually to collect Stars but how you do that changes from game to game. Games can last for 10-50 turns (a typical 10 turn game is about 30 minutes), and players can be handicapped (so I can let the kids start out with two extra stars and then play as well as I want to, as I try to beat them).
The mini games are pretty fun - everyone has their favorites and everyone has games that they hate. The mini games get picked at random, so you never know what you'll get. One thing I love is that you can practice a game before you play it for real. So when friends come over, they have a chance to see how the game is played before jumping in and getting their butts kicked by my kids (who have played many times). It's a great leveling field. The games are also designed to have a fair bit of randomness in them (a few of the games are completely luck). While there's skill, you can still see that luck plays a role and when you've got a 40-year old vs. a 6-year old that's a really good thing.
The game boards feature different game goals and scenes. The boys like the variety: ghosts in a spooky house, dolphins on the beachside, a space station. And you can make the computer players as smart or as dumb as you want, so there's a lot of room to create a game that everyone will enjoy. Also, while it's really great as a group game you can play alone - my 6 year old likes to practice by himself and will give himself a smart computer partner so that he can kick butt.
We've really enjoyed it and I've purchased it as a gift, too. I wouldn't hesitate to buy it again - it's a keeper. We did not like this version as much as some of the older Mario parties. I like this game a lot.It can be played with several people.We play it when we have family game night.My 6 year old loves it I picked up Mario Party for my family and I to play a video board game together. Little did I know my Wife, her stepdaughter, and our daughter would go nuts playing it over and over. This really is a family game, but I feel like girls will like it more than guys. We still play it over 3 weeks later and we're now trying to unlock everything in the bazaar. If you're a first-time Wiier, and you have a family with at least 50% girls in it, get this game. You will get them into it just as much as I did with my family. The only downside is it can get monotonous and strategy is pretty minimal, but the minigames break the monotony just enough to keep it fun. Love the game, wish we could have found it for a little cheaper. But thats ok. The world's most popular party videogame is getting a lot crazier inMario Party 8for Wii! Whether you're shaking up cola cans or lassoing barrels, you and your friends will be drawn into the action like never before using the Wii Remote.All-new ways to play:- Play with motion control: Row your way through a river race, Punch a statue to pieces, Steer race cars, mopeds, and go-karts, Handle a balancing pole while walking a tightrope.
- Play using the Pointer: Shoot at Boos in a haunted house, Drag and drop toppings in a cake-decorating competition, Select the correct answers in game-show challenges.
- Play using the Wii Remote's buttons: Jump and pummel your way through a football brawl, Hop and run across a field of spinning platforms.
All-new features/boards:Mario Party 8for Wii also includes dozens of new mini-games, six new party boards, and many new game modes. In a series first, players can transform their characters into many forms, such as player-smashing boulders and coin-sucking vampires.Mario Party 8also includes "extra-large" mini-games like Star Carnival Bowling and Table Menace. One to four players can playMario Party 8for Wii, each with a Wii Remote. Rerations < Mario Party 8 >
< Wii Remote Controller >
< Wii Nunchuk Controller >
< Super Mario Galaxy >
< Wii Play with Wii Remote >
freaks
Rechargeable lithium-ion battery pack - up to 30 hours of play time per charge.Unique AC port relocator allows easy charging of the battery pack. Play and charge simultaneously.Detachable AC cord for wire-free play. Plugs into any wall outlet - faster charge than USB.Battery pack conveniently charges while inside the Balance Board - no need to remove it once it is installedConvenient LED charge / battery indicator < Wii Fit Energy Pak >
< Wii Fit >
< Wii Fit Balance Board Clear Silicone Sleeve >
< We Ski >
< Wii Charge Station >
< Active Life Outdoor Challenge >
< Wii Fit >
price:$16.00
Nyko(2008-04-02)
Usually ships in 24 hours customer 's review (150 hours, 9 months, and still going strong)   
(Energy pack is a great investment!)    
(Good concept, poor design)
(BEWARE, Will not stay connected)
(Love it!)     I got this charge station last July when I made a commitment to try to lose weight and get in better shape, beginning with WiiFit.
I have logged over 150 hours on WiiFit since July. I have had no problems with the charger or the board.
I had an occasional problem with communication between the board, the wii mote, and the wii, but I discovered that was because of a big picture window next to my TV that was causing problems receiving the wireless signal. We adjusted the sensitivity of the Wii to the signal, and the communications problems are gone.
Getting the battery pack into the slot on the balance board was not trivial, but I did get it set up without damaging anything. I usually leave the cord attached, so I have to be careful that the cord isn't in the way when I am using the board.
Battery failure is therefore not an excuse to miss a day of exercise. I guess that is a good thing...(and I've progressed from "that's obese" to "that's normal" and can now wear clothes 2-3 sizes smaller than last summer :-))
We go through a lot of batteries in our family of 5, so something like this is only a money saver in my eyes! Works Great! I got the battery packet and installed and setup as directed (charged, sync'd, etc.). It plugs nicely into the bottom of the board so that that the wire for the charger can be easily plugged into one of the sides of the board, making the recharging process very easy. You simply need to connect and disconnect the charger into the side of the board. Making changing of batteries obsolete. It also has a green LED that turns on when charging is complete. HOWEVER, I never got the battery pack to work because every time you step on the board it shuts off. I think, not sure though, there is a major flaw in the design that allows the batteries to somehow disconnect or shut down when stepping on the board. I reinstalled regular batteries and the board works normally. I did this several times with the same result. While a great idea, in practice this item fails. After heeding the advice to add the balance board leg extensions to bring the board higher off the ground, the board will still not keep a connection with this battery pack. Stick with regular batteries until this is perfected. This is so convenient. I've only had the battery pack a few weeks, so I don't know how it will be long term but after I finish my exercising, I just plug it back in and let it charge, and it's fully charged for my next use. I do not recommend that you have it connected while using the balance board. It seems to give a slight change to the balance/setup. Energy Pack for the Wii Balance Board. The Energy Pack is AC Adaptor powered, for a faster charge. This Lithium-Ion battery pack provides higher capacity and compact shape. Rerations < Wii Fit Energy Pak >
< Wii Fit >
< Wii Fit Balance Board Clear Silicone Sleeve >
< We Ski >
< Wii Charge Station >
freaks
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