タイトル『 Final Fantasy IX - Quina, Video Games Wall Scroll, 31x43 >
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AllPosters.com
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Core2Duoノートレビュー 's review (ms) 『Disappointed...not what I expected...contacted seller to return product however, seller never bothered to reply! I'm not only out of $, I'm stuck with a CD I'm not happy with at all!
P.S. I would not give it any stars however, had to to submit review』
(There are better CD's) 『I had this review under a different CD (The Best of Final Fantasy 1994-1999), but it was also under a different user-name (actually, same user-name, but it had quote marks around it, somehow making it a different account. That's all irrelevant to this CD, though)
This CD isn't exactly the worst out there, but it has some points where it comes pretty close. Track one is good once you get used to it. At first it sounds sucky, but it gets better. The second one is about the same as the second half of the first one but is done with different instruments. The third one is absolutely horrible! Skip it at all costs! The Prelude could be better, mostly longer and with the crystal-like sound of FFVII and FFIV instead of the cheap piano keyboard. The opening theme could be done much better. Preferably like it was done in FF Generation S. There is absolutely no life in this track, whereas if you listen to Final Fantasy S Generations, you can definitely tell the difference. To list just a couple of reasons: there's about two minutes more music on S Generations than on this CD, and the music is orchestrated making it feel more alive. Cosmo Canyon was done pretty well, if not a little fast for the original pace. If they had slowed the tempo down a bit it would've been perfect. I personally didn't have any problems with the Shinra March, and it does have a catchy tune. The eighth one was incredibly ridiculous!!! Once again I refer to the FF Generation S. That was done 1000 percent better and didn't use cheap electronic synth vocals. The vocals aren't even understandable. The ninth track is pretty much the same as the second one of FF Generation S. The rest of the tracks I pretty much skip because they aren't worth the time and aren't done very well. The choice of instruments is extremely cheap and the sound is unpleasent. In reality, I recommend FF Generation S over this one, but this one is good to listen to from time to time just as long as you are willing to deal with some of the garbage.
All in all---This CD is a joke. The music itself is just under average, but if you listen to it enough you might start to like it. I go back occasionally to listen to a few tracks, but it's rare. You're $20 bucks, or however much you want to waste on it, can be spent in better places so definitely skip.』
(This CD is a joke.) 『Initally, I felt cheated, slighted, and disturbed that someone got away with releasing a CD of this exceptionally poor quality--and featuring the works of such a brilliant composer, to boot. The fact that whoever created this is trying to pass off this MIDI garbage as symphonic works. The quality is for the most part not even up to par with the tracks from the games (Liberi Fatali is exceptionally bad.)[...] This guy, whoever he is, is responsible for equally poor arrangements of otherwise great soundtracks (and apparently classical works as well) and to be completely honest, I don't think any of them deserved to be dragged through the mud like this. Sherman Records has produced poor quality CDs and maintains a poor quality website that attempts to pass off its own sorry synthesised work as the authentic music of a real-life Symphony Orchestra. The MajesticMix track is actually half decent. My sympathies to the creators of that track for appearing on such an otherwise laughable attempt at a "soundtrack" release.』
(Sad, sad, sad, sad, sad...) 『I purchased this cd thinking that I would be getting another interpretation of the FF concert series which went through the US these past couple of years. Boy was I wrong.
The music on this cd was nothing like what Final Fantasy fans have come to know and love. I am still trying to figure out how this cd ever got made since it is absolute crap. What makes me most curious is that the cd has a paragraph saying "This Recording is Neither Sponsored or Endoresed by the Orignal Arists or Owners." It is a good thing that the artists and owners are not connecting themselves with the cd, but someone still had to give the permission for this cd to be released. Honestly, do not buy this cd unless you must have every cd ever made with the name Final Fantasy on it.
FYI, regarding Track 12, this was orignally from a fan-based cd release called "Project Majestic Mix." I'm not sure how a song from the PMM cd became a part of this album, but its about the only good thing here.』
(Stick With Imports) 『This is positively awful. The first track is bearable, the rest is horrendous (can't comment on track 12, my copy is older and doesn't have it). The "instruments" aren't even properly blended. I use quotes because it sounds totally synthesized. Symphonic Suite, Grand Finale, Fithos Lusec Wecos Vinosec, these are the albums you should look for if you want to hear orchestral Final Fantasy.』
price:$51.99
Jvc Japan
Usually ships in 24 hours Core2Duoノートレビュー 's review (A great soundtrack!) 『A really great soundtrack for a really great movie! I'v been watching Godzilla and Gamera and all them since i was a young tyke. I've got most of the other soundtracks and sound effect cds and this is just another great one for my collection. The music in this soundtrack is very different from any other godzilla movie but is still awesome nontheless. I really like King of The Monsters and Kazama's Sacrifice, both great tracks! If your a godzilla fan, your gonna like this!』
(Surprisingly Good) 『"Godzilla Final Wars" was the most anticipated Godzilla movie of all time...as well it should have been, being the 50 year anniversary mark of a 27 film franchise. Upon its release, it quickly became the most controversial Godzilla movie of all time...as it well it should be, since it takes 50 years of established routine and turns it all upside down. The music was no exception. A typical Godzilla film will feature an operatic score in the classical style with a standard orchestra, such as the works of Akira Ifukube or, more recently, Michiru Oshima. "Final Wars", however, completely discards the orchestra after the first thirty seconds in favor of a 110-minute long prog-rock odyssey...composed by no less than three people. The story goes that director Ryuhei Kitamura asked Keith Emerson (former member of Emerson, Lake and Palmer) to compose the score for his Godzilla film, but Emerson was busy on tour at the time. So he supplied Kitamura with some of his material, including some previously-written-and-performed-but-unrecorded pieces, and let him do whatever he wanted with it. Kitamura put it where it fit the film, and called in his usual collaborators, Daisuke Yano and Nobuhiko Morino, to finish the patch-up job. After reading that, you can understand why I think this is "surprisingly good": because an 80's rock star and the two techno-wizards building on his hastily compiled package of music, on another continent no less, still turned out an energetic, groovy, and supremely entertaining masterpiece. Emerson's material was reserved for the centerpiece action sequences, such as the battle between Manda and the Gotengo, the Ebirah vs. mutants fight, the motorcycle chase, and the Gotengo's assault on the Xilian mothership. Yano's work focuses more on the monster aspect of things, which he accomplishes through the fusion of techno-beats with choir and orchestra effects. He has the entire final battle pretty much to himself. Morino is content to provide discreet backdrops for the slower, more "important" scenes when plot points are brought to surface, but one must not overlook his impressive effort on the main titles in "The Beginning of the End". Akira Ifukube's stock "Theme of Godzilla" from "King Kong vs. Godzilla" is used as a very, very brief introduction to the album, before Yano's "The King of Monsters" theme shoves it aside and sets the mood. If there absolutely had to be a rock theme for Godzilla, then Yano nailed it on the head, because this is IT. "The Beginning of the End" uses Ifukube's original Godzilla theme for the rhythm and constructs a complex tapestry of synthetic beeps and buzzes while the choir and string settings play out a chord progression over the hard-to-read-but-still-fun-to-watch credits. Two of Emerson's tracks accompany the Manda vs. Gotengo fight, although "Part 2" is not used in the film and should be considered a bonus track. The scary thing is that these pieces actually convey the feeling of being underwater, which is not something easily accomplished in music that I've heard. From there, Emerson leads us from the "Training Facility Fight" to the "EDF Museum", all the way to "Infant Island", and back to New York in time for Rodan's Attack. The New York sequence begins with a "fake" rap piece (the most bizarre scene in Godzilla history), but soon bursts into a guitar riff joined by stabbing strings and horn blasts, making it one of the more powerful and, on my first listen, unsettling tracks on the album. Yano heralds the arrival of the Xilians with the chorus-heavy "The Arrival", but soon after that their true, more sinister intentions are exposed, to the tune of Morino's "The Proof" and "Reveal". The end of "Reveal" is one of the more moving segments on the album, as a single soldier holds back a whole swarm of alien-possessed mutants so the rest of the main characters can escape. (It's not exactly the "Burly Brawl", but then again, this IS a Godzilla movie.) Emerson's ambient "High Battle" is simply perfect for the motorcycle chase, and soon we're in the Gotengo dry dock while Morino underscores the tension of the crew as they plan their "Operation: Final War", in which they fly all the way to "Area G" in the South Pole and free Godzilla from his icy prison. Then Yano takes the baton again (or keyboard, whatever they were using) and gives us a short but sweet fanfare fittingly titled "Return of the King". Then it's off to Mount Fuji, where a four-monster rumble/soccer match unfolds to the extremely addicting "Ready for Rumble" riff. "Kazama's Sacrifice" was the first piece I heard from this score, and it captivated me right away. Don't let the title fool you into thinking that it's a sentimental tune lamenting Kazama's sacrifice. It's a fast-paced electric guitar-laced roller coaster theme highlighting the massive aerial battle between the Gotengo and a swarm of Xilian fighters. "Back in Action", a strange flute and organ piece, shows up for a few seconds while Godzilla kills Hedorah, and is probably just there to evoke memories of Riichiro Manabe's 70's Godzilla scores. Catchy, nonetheless. Yano handles a trio of pieces that sum up the final battle, and Emerson hands us a 4 and a half minute ending theme, which will go down in history as the Godzilla fan's biggest guilty pleasure. (They'll all say that they hate it, but they're probably listening to it on their headphones when no one's looking.) The bonus tracks are all either by Emerson or Emerson arrangements of Ifukube themes, such as the "Godzilla Main Theme" (love the added horns) and "Monster Zero March". The Monster Zero March actually segues into the Maser March from "Godzilla vs. Mothra" (1992), but it fades out before it completes its cycle. "Awakening G." is an alternate Godzilla theme, from which the Manda vs. Gotengo pieces are derived. "Respect G." is Emerson's take on the Main Titles, which starts with the rock organ of the Ending Title, merges into some sawtooth wave bit for the Mutant Soldiers, then kicks into the Godzilla theme for the opening credits. "First Meeting" is a very short piano piece which sort of acts as a love theme for the film's hero and heroine, and "Cruising the Cirro-Stratus" (misspelled "Crusing" on the album cover) is played for a few seconds in the film at the start of the televised debate on the Xilians...here we have the whole 2:42 of it. Unlike previous Godzilla soundtrack releases, this album does NOT contain all the music heard in the film. However, given the nature of the music, Yano and Morino were able to edit certain pieces of theirs to make them shorter, without reducing their quality, allowing them to squeeze more music onto the CD. We do not have the conclusion of "The Arrival" (the scene in the UN), nor do we have the repeat of the same theme when the Xilians unleash the monsters and their fighters on the major cities of the earth. There are some nice pieces which I'm sure were written by Morino, the rest of the final battle royale music by Yano, and the climax by Emerson that were cut as well. The CD inserts are nothing special; there's one in color and one in black and white. The color one appears to list the album staff, and the black and white one gives information on Keith Emerson, Yano and Morino...but it's all in Japanese. Personally, I enjoyed the movie "Final Wars"; I couldn't stop smiling for the whole two hours. Although some fans are bound to be upset over Kitamura's "bungling" of the series, on the 50th anniversary film no less, this Godzilla fan is satisfied with both the film and the soundtrack.』
(Mostly Bland, Garden Variety Soundtrack) 『When I first saw Final Wars one of the things that bothered me most was the music. Though it fitted the style of the movie by being fast paced and modern, it seemed very average, like a score written for some direct-to-video sci-fi flick. It is definate that fans will automatically compare this soundtrack to the work of Akira Ifukube, and that it is all around weaker than Akira's scores (only few of which appear in the film). Even people who have not seen other Godzilla movies and have nothing to compare the music to will find it fairly generic. Of course, there will be many who disagree with me, and if you are one of the many Final Wars fanboys then you will probably want to pick up this soundtrack. For the rest of you, it's not worth it.』
(Disappointing) 『It's all nice, but it's missing most of the music related to the final monster battle, as well as the music when the aliens unleash the monsters for their second assault. These were tracks I was hoping to hear. Instead there are "bonus tracks" of weak irrelevant music based on old Akira Ifukube themes from *other* films. And these tracks are not very good at all. This is sort of like putting out a Star Wars soundtrack without the Death Star battle music, and tossing in some Buck Rogers music. What's here is very good, but it's missing some key powerful cues.』
(Keith Emerson returns) 『This is not only the best Godzilla soundtrack, but quite possibly the greatest soundtrack to any motion picture in history. The album opens with the classic Godzilla theme by Akira Ifukube, but as one might suspect from a nonconformist director like Ryuhei Kitamura, that classical style wouldn't work here.
Keith Emerson provides the best tracks on the disc (and in the film), including Manda vs. Gotengo, Rodan Attacks N.Y.C., High Battle, Kazama's Sacrifice, and the fantastic End Credits, which reportledly was known prior in concerts as Crossing the Rubicon.
Nobuhiko Morino and Daisuke Yano fill the rest of the OST, but their material is hardly filler. Morino's distorted beats and Yano's pulsing rock are nothing short of spectacular. Especially great is Yano's new theme for Godzilla, entitled King of the Monsters. Meanwhile, Morino's Reveal adequately serves the picture's most dramatic portion, as the aliens from Planet X reveal their true intentions to the world.
I simply can't praise this album enough. Or the film, either. Kitamura couldn't have said it better when he described it as a rock and roll monster movie. It's truly a wonderful piece of art, and Emerson's memorable themes helped to immortalize it.』
price:$1.45
Sony Pictures
Usually ships in 24 hours Core2Duoノートレビュー 's review (final fantasy) 『if you see that i gave it only a 4 stars, it's because i feel it's just a next step up. remember vhs to dvd.
don't get me wrong i love the movie, but when you have a home collection with more then 1,000 dvd, and now you have to replace them with blu-ray. and it has taken me about 12 yrs to collect. i just hope they don't come out with another format, then i have to start all over again lol.』
(Convoluted story with an ambiguous ending) 『This is a very dark animated film, in which a remnant of humans are fighting aliens - and each other - to survive. On the one hand, you have a band of idealists, who believe that the Earth has a spirit that can be used to fight the invaders (whose true nature remains a mystery). They seek spirit essences of some sort, which when united might save humanity. On the other hand, there are militarists who see no reason to believe any of this; their ultimate weapon threatens to destroy the Earth's spirit, Gaia.
From this somewhat promising premise, the story becomes both a confusing shootout (it is unclear if the enemy aliens die and how to fight them) and a political struggle that becomes extremely deadly. At least for me, I could not quite forget that I was watching something made up - I never suspended my disbelief and gave myself over to it. The risks and ambitions just get bigger and bigger, the scenarios more outlandish and desperate and ultimate. By the end, it had nearly completely lost me.
One thing that is good, in my view, is that the outcome remains unexplained and ambiguous. The viewer is not told what happened and what it means, which is nice in that it leaves a lot to the imagination, which is the mark of all quality sci-fi. However, I found the characters boringly two-dimensional and the plot unoriginal, in spite of the good special effects. I assume that the product shoudl stand on its own, as I am not a gamer, and for me it barely did.
I would not recommend this except to those who like this world because of their familiarity with the game or because they want a simple adventure. It is not for hard sci-fi fans.』
(CGI Animation Done Right!) 『Long before James Cameron started pimping his Avatar epic, Square Pictures pioneered the world's first full-length photorealistic CGI animated movie. This was based on the hit video game franchise of the same name, although the movie took a more sci-fi approach as apposed to the more high fantasy that most of the earlier games.
Taking place on a post-apocalyptic Earth(that's right, not Ivalice!)in the mid-21st Century, Aki Ross is a scientist who is trying to collect eight seperate spirits, which when combined will create an energy field that will rid the planet of an alien force. The invaders are creatures referred to as Phantoms, which are ghostlike monsters that literally suck the souls out of people. This happened after a meteor crashed on Earth decades earlier, and the Phantoms spread throughout the world and killed off most of the humans. The survivors live in specially shielded cities, who have built a giant oribiting cannon to blast the alien meteorite and save the planet. But Sid, the scientist who created the special Phantom-proof shields, realizes that this might cause the aliens' spirit to take over the Earth's spirit known as Gaia, which would destroy all life. Sid along with Aki are enlisted the help of the special military squad of Deep Eyes, the commander of which is Aki's old boyfriend, Gray. They try to find the remaining spirits, however the vengeful General Hein is plotting to destroy the Phantoms at any cost.
The Spirits Within was the precursor to several other computer animated films that attempted to have the characters(human or otherwise)appear as real as possible, such as Beowulf, Kaena: The Prophecy, Resident Evil: Degeneration, and Negadon. The animation was virtually years ahead of its time, which might have worked towards its disadvantage as some people were possibly just not ready for that kind of advancement in cinema. Granted, it might seem pretty common by today's standards, but when this came out in 2001 it was groundbreaking, and even busts the chops of some of the more recent digital animation.
Of course the biggest gripe most people had was that it had very little to do with any of the actual Final Fantasy games. Most fans of the series expected guys with gravity-defying hair riding on Chocobos and swinging colossally huge swords around. However, the movie offered a compelling sci-fi/action/drama which managed to incorporate most of the better attributes that the games had, mainly brilliant character development and a compelling plot. It truly is an exceptionally great film, and worth a second look for those who are willing to see past the fanboy hatred.』
(MAGNIFICENT AND BREATH-TAKING 9.5 OUT OF 10) 『It's a shame that this film didn't do as well as it should have. It didn't do very well in terms of critical response (44% Fresh on Rotten Tomatoes and a 49 out of 100 on Metacritic), it was a box office bomb to the point of where Square Enix kicked the film's director and producer Hironobu Sakaguchi (The creator of the Final Fantasy game franchise) to the curb, and some people have been popping up who proclaim it to be "the worst video game movie ever!" Surprisingly, one of the biggest defenders of the film was film critic Roger Ebert who I hate greatly for a number of reasons. Roger Ebert handed the film a 3.5 out of 4-star rating and didn't believe people would understand the film. I believe Square Enix reacted a little too quickly to fire the creator of Final Fantasy, which I believe was a big mistake. And to those of you who think this is the worst video game film ever, clearly you've never sat through an Uwe Boll travesty, have you? Not to mention, most scores on different sites that I've researched, beg to differ on such a proclamation. I loved this film, it was an amazing cinematic accomplishment in terms of CGI and sci-fi action films. It may not have the most original storyline, but it does pull you in to a certain extent. WHAT IT'S ABOUT: Year: 2065, thirty-four years previously, a mysterious alien forced called Phantoms invaded the Earth and destroyed most of the life on Earth by stealing the spirits of their victims. Now the planet is overrun with the Phantoms. Dr. Aki Ross is a woman struggling with a Phantom parasite inside of her body and suffers from strange dreams she cannot explain. She goes around the planet trying to find eight spirits which, when all eight are collected, will destroy the Phantoms. With the help of the Deep Eyes Squadron and her mentor, Dr. Sid they search the planet to find the seventh and the most important eight spirit. But they face troubles with the military, and the military unknowingly is about to destroy Gaia (Earth's spirit) and let the planet become overrun with the Phantoms. Now Aki and the team must stop this from happening and destroy the Phantoms at their source. MUSIC: This music is simply amazing. It fit the mood well and was extremely well-written and composed. I have absolutely no gripes with this area at all, the music is stunning to put it bluntly. ACTION: This film a feast for the eye. The CGI is staggering and beautiful in every way... and this film came out eight years ago! Nothing competes with this film's CGI, not even Pixar films! The action scenes are wonderful and totally awesome in every regard. The film starts off slow, but then the film goes off with a bang and doesn't stop till the end. It gets the blood and adrenaline pumping and refuses to let go. This is how a Star Wars animated flick should be, not the disastrous Star Wars: The Clone Wars (Widescreen Edition) (Let's just try and pretend that never happened). Quite simply, this sci-fi flick is kickass. ACTING: Although not all these actors are recognizable, their performances are really good, even though there are some moments of questionable dialogue. This film may not have the most compelling characters, but they do their job well and they do move the storyline along quite well. Overall, this area is really good. OVERALL: If you love sci-fi flicks, CGI films, or just love awesome films in general, you must see this film because it will blow you away in just about every way. THE GOOD: Stunning CGI animation, awesome action scenes, good acting, and great music. THE BAD: The storyline doesn't quite live up to the potential and there are moments of awkward dialogue.』
(Definitely a gamers' movie) 『Beautiful colors and brilliant animation with excellent voicings.
That's it. That's about all you can say about this rewarmed pot-boiler. Hackneyed plot, nonexistent character development, unsatisfying conclusion.
This is a film that will appeal to gamers and fans of anime. Everyone else can find better use for their ticket money.』 『Earth is a desolate wasteland inFinal Fantasy: The Spirits Within. Humanity has been decimated by an invasion of Phantoms, insubstantial aliens that extract and devour the spirits of living things. The few remaining humans have retreated to a handful of cities that are protected by massive bio-energy shields. The beautiful Dr. Aki Ross (voiced by Ming-Na) and her mentor Dr. Sid (Donald Sutherland) have discovered that the energy signatures of eight key Earth spirits can cancel out and destroy the Phantoms. With the help of Captain Edwards (Alec Baldwin) and his band of marines, they must scour the globe for the last two remaining spirits before General Hein (James Woods) manipulates the refugee government into attacking the aliens with an orbital laser that may also destroy the Earth.
Hironobu Sakaguchi's film is taken from the popularFinal Fantasyvideo game franchise, which is particularly well suited to film adaptation with its series of original stories, but the movie features entirely new characters and settings. And likeToy StoryandShrek,Final Fantasy: The Spirits Withinis completely computer generated. Unlike those cartoon comedies, though,The Spirits Withinis a serious science fiction drama with astonishingly human digital actors. Aki, the female lead, appeared in a full-page spread inMaximmagazine's Hot 100 list--and was indistinguishable from the real-life models. The setting and conflict make for incredible action, but it's the larger issues, character interaction, and human elements that really make the movie shine.The Spirits Withinis not simply a science fiction movie, in the same way thatCrouching Tiger, Hidden Dragonis not simply a kung fu flick. The result is a fantastic summer movie with better action and more emotion thanPearl Harbor, and actors more lifelike than those in that other video game movie,Tomb Raider.--Mike Fehlauer』
『A diamond heist gone haywire launches gangsters bookies and a dog on a rollicking ride through the rugged world of bare-knuckle boxing in search of the missing stone. Studio: Sony Pictures Home Ent Release Date: 10/31/2006 Run time: 106 minutes Rating: Pg13』
Core2Duoノートレビュー 's review ("Final Gate"concludes the OVA... DARN IT!!) 『GateKeepers 21 The Final Gate This dvd gives you the last 3 episodes of the ova/sequel, GateKeepers 21. This dvd gives these episodes: (People who were paying attention to the first dvd, will notice that the opening song and ending song have switched places) Episode 4, Ayane(yes Ayane,not Ayone):Ayane meets up with the GateKeeper's new ally, Satoka Tachikawa,who has the Gate of Blades. She questions Ayane about her changing her name from Ukiya to Isuzu. Yep, that's right Ayane is Shun's daughter! Then we all get to see the return and fall (again) of Akuma Hakushaku. Episode 5,Miu(is it Mee-oo or Mew?):This is 5 weeks after the events in ep.4, Ayane is in a coma and Miu has made friends with Yukino. Miu finds out from Mr.Kageyama that Ayane,thought hating humans, had collected hundreds of Invader crystals.Ghost Girl breaks in and after giving a lesbian kiss to Ayane(@_@)steals the crystals back and turns everyone into invaders. Episode 6,Hane-Oto(Hey, thats the end song!): Invaders are gathering everywhere,and they say that nothing can sway them (cough*Megumi*cough). while Ayane sleeps, Miu tells her about her dreams. Yukino confronts Ghost Girl, though her effort was futile and she-...Ayane awakens and she and Miu , with their combined gates, make it to the Ghost girl. Ayane , then uses her gate to defeat the Ghost Girl. Ghost Girl tries to eliminate Ayane using her gate of disappearance but since she turned it negative, it revived everyone and everything. This may not answer EVERY single mind-numbing question, it answers some. Though an unknown source could answer those questions...cough*GateKeepers 1985 novel*cough. >_^』 『The filmmakers introduce a raft of flashy CG special effects as theGatekeepersOVA reaches its conclusion: explosions, sparkles, powerful gates, armies of winged invaders, and a gargantuanmechathat straddles Tokyo. Satoka, who wields the Gate of Swords, joins forces with alienated Ayane and infantile Miu. Although the Invaders are distillations of human greed and corruption, the mysterious Ghost Girl unleashes the climactic battle. Like Yugi inTenchi in Tokyo, she plans to destroy the world to create a playground for herself and her supposed friend, Ayane. Somehow, Ayane gains the power to destroy Ghost Girl, returning the world to normalcy. Despite the elaborate effects, this incoherent OVA is far less entertaining than the original series: the viewer can't help missing the rambunctious good humor that made Shun and his friends so appealing. (Rated 13 and older: violence, grotesque imagery, minor profanity, tobacco use)--Charles Solomon』 『Miu continues to shun the AEGIS Network because she hates the idea of hurting people, but Satoka, a Gate Keeper Kageyama recruited from Kobe seems to be the opposite - she hunts them for pleasure! Unfortunately, the Invaders don't allow the Gate Keepers the luxury of time for debate: Ayane is ambushed and goes into a coma, Count Akuma returns, stronger than ever, and Ghost Girl can't wait to turn everyone into Invaders... but why does Ghost Girl have a soft spot for Ayane?!』
Core2Duoノートレビュー 's review (The Best) 『I suppose I'm lucky I hadn't read this in book form prior to seeing it on HBO in the 70's. My daughter and I must have watched it 10 times. It is crazy-fun, whacky, so silly and charming, yet dark - Clockwork Orangeish mixed with Dr. Strangelove but not. Michael Moorcock is one of my favorite sci fi authors and this film (though I gather he hates) really captures how funny he is in the most unexpected of ways. If you love the odd, get it.』
(A DVD ZONE LSD) 『Wow ! Look at these colours : green, blue, yellow all over the screen. And look at Mrs. Brunner's hair : deep red. We're in the beginning of the 70's for sure. With a zest of English humour, a little sex (we know now that Jenny Runacre and Sandy Ratcliffe are real red-headed women), with interesting guest stars as Patrick Magee, Sterling Hayden or Harry Andrews and a little gore (after all, director Robert FUEST was responsible for the Dr. Phibes movies), THE FINAL PROGRAMME, also known as "The Last Days of Man on Earth", is a curiosity that deserves at least a rental.』
(Light fun) 『It's better than nothing and it does give hints of the novel. It's mostly fun. I can't help feeling, however, that Moorcock deserved better. The cast too. Jon Finch, who plays Jerry, was an excellent Macbeth in Polanski's Macbeth. Jenny Runacre, who plays Miss Brunner, has ample presence.
The worst departure from the novel may be the Cornelius Brunner that appears at the end. Moorcock had written in the novel "A tall graceful being stepped out." and "It was hermaphrodite and beautiful". Somehow the movie thought an apeman would be better. Maybe there was a sale on Abominable Snowman costumes.
Throughout, Moorcock's sexual ambiguities seem ill-served by this film with, apart from a brief episode involving Miss Brunner, a decidedly heterosexual flavor. The psychic vampirism of the novel seems replaced by Miss Brunner's sexual "appetite".
Similarly, one wouldn't suspect Moorcock's many cool conversations from the limited banter in the movie.
It is fun to see Jerry come to life except it isn't so much Jerry and this film isn't so much alive. Anyone with an adequate imagination will find the novel vastly more fun and alive.
Nevertheless if you are a fan of Jerry Cornelius, in the mood for visuals and not feeling critical, you might find this movie entertaining. See Professor Hira, the needle gun, Catherine's demise, Frank in need of a fix, DUEL in its cave. Some of the coolness of the novel does find its way into this movie.
Maybe someday some director will due justice to the novel. Until then, watching this, which seems like a hurried made-for-TV movie, may entertain you while making you wish, like I do, for the richer treatment that Jerry Cornelius and Moorcock deserve.』
("A very tastey world!") 『What can you say about a film that, opening scene onwards, you either love or loathe? It's fantastically dated, and that's what makes it fantastic. From the London Red-Bus Movie music, the bizarro pseudo-science, the biting dialogue, and the (almost) Cast of Thousands, "Final Programme" is one of my favorite films ever. I've almost worn out my copy.
The plot's incidental, but what the hey. Jerry Cornelius (Jon Finch) is a Nobel Laureate living on Bell's scotch, pills, and chocolate digestives in a chaotic world where Trafalgar Square is a vast dump, arms dealers operate in basements across from the National Gallery, and Amsterdam's now "25 square miles of white ash--for once the Americans got it right." Jerry's dad, mad-scientist and founder of the Cornelius line, was working on something weird in Lapland when he died, but that's not Jerry's problem now. He's more worried about his crazy brother Frank (the wonderful Derek O'Connor), who is holding their sister Catherine hostage in the Family Manse and is, if possible, more strung out than Jerry.
But Lapland returns to haunt him in the form of Miss Brunner (Jenny Runacre) and three Magritte-like scientists. They need Jerry to help them get his dad's microfilm, the last piece of The Final Programme---a project staggaring in conception and quite, quite funny. The microfilm is locked in the house with Frank, and as the old family retainer tells Jerry,"There's another problem--it's that house. You know what that old house is like." "I haven't forgotten" says Jerry.
That "old house" is a super-modern fortress, of course, complete with lights of simulate "pseudo-epilepsy", booby traps, poison gas, and a pantheon of James Bondish dangers. Along the way to the microfilm, it becomes apparent there's something very odd about Miss Brunner, and that Frank's not the fool he seems.
I know it's dated and I don't care. I don't care if the continuity is bad. I don't care if the budget could've been bigger. I don't care if the "science" is Junk with a capital "Juh". I'm oblivious to it all, because this is such an entertaining movie. For one thing, Jon Finch is incredible. He's the perfect Jerry, and Prince could only PRAY to wear a Goth/New Romantic suit as well as Finch does. For another, Jenny Runacre's Miss Brunner was feminist before there was a common understanding of what that word meant. And the versatile Derek O'Connor's greasy, desperate Frank is brilliant.
You'll need to have your finger on the "rewind" button--the dialogue comes fast and urbane. You'll keep recognizing British character actors, and let's face it, if you're female,you'll enjoy watching Finch, who's easy on the eyes. And the visual jokes--watch for "LOVE" embroidered on the vampirical Brunner nightie in the "climactic" final scene!
A warning, though: this really does deserve its R rating. Hustle the kiddie-winks to bed first--then enjoy!』
(Planet Weird) 『This film is based on the original Michael Moorcock story of the same name. I have read the Moorcock version and I genuinely have to say that the film seems to be better. It is an existential romp through conscienceness. It takes you to a weird alternate reality of planet earth. In the end it leaves you with more questions than it answers (what can be better than that). You get to sit back and decide. A film that really makes you think.』
Core2Duoノートレビュー 's review (Finally) 『With series 2 of the ff Play Arts we finaly get a real Red XIII Action figere. Unlike the orignal 97 figure, this one is finely sculpted and very poseable. The detail on this is impressive even down the the fur and fire tale. Cait sith is really more of an accesery but still looks good. The window box display of the package is nice too....... Now maybe we will Finally get a Cid figure if a series 3 is made.......Hopefully....... 』 『A Square Enix Products Japanese import! Following on the heels of the best-selling first series, the characters of Final Fantasy VII have been made into highly articulated Play Arts Action Figures based on their original Playstation game likenesses! Relive the legendary conflicts of the band of heroes defending Gaia from Shinra and the forces of SOLDIER! Collect all four characters in VOLUME 2:VINCENT VALENTINE (9 inches tall) The resurrected former TURK features a soft pvc cloak and his Quicksilver pistol.
YUFFIE KISARAGI (7 ? inches tall) The young Materia Hunter includes her oversized shuriken throwing star.
RED XIII&CAIT SITH (8 1/4" long&2 3/4" tall respectively)
Friendly feline, Cait Sith holds his megaphone and rides on the back of Nanaki, better known as the intelligent lion-wolf-hybrid Red XIII. Sculpted under the supervision of original character designer Tetsuya Nomura, all four characters are highly poseable, with at least 20 points of articulation.』
Core2Duoノートレビュー 's review (A toy not for kids.) 『This is a really beautiful beautiful toy! I would not recommend it for little children! It looks just beautiful above my computer! I love it!』 『Following on the heels of the best-selling first series, the characters of Final Fantasy VII have been made into highly articulated Play Arts Action Figures based on their original Playstation game likenesses! Relive the legendary conflicts of the band of heroes defending Gaia from Shinra and the forces of SOLDIER! Collect all four characters in VOLUME 2:』
Core2Duoノートレビュー 's review (If you own FFIII you need this) 『This is the best guide book for FFIII that i know of. I own 2 other guide books and they are not even half as good as this one.
It is well worth the price of the book to have a guide for one of the best games on the super NES, if for nothing else then to see maps of the areas as you go through them.』
(The Best FF6 Guide) 『This is the best Final Fantasy VI guide out there, although it can be hard to find these days. It has everything you expect in a strategy guide (maps, secrets, charts, etc.) but manages not to spoil too much of the story. This book was the first to reveal now-famous exploits such as the Vanish+Doom trick and Genji Glove + Offering. It also tells you how to unlock the game's secret "limit breaks."』
(IF you can find a copy this rocks!) 『This is much a much better book than any of the Brady games releases for FF6(originally released as FF3 on SNES). The maps in it are spot on and so are most of the answers. It works with the Final Fantasy Anthlolgy and FF6 Advance...alothough it is abit dated when it comes to the updated translations but it's easy enough to figure it out ^^
I've had my copy for a very long time and I'd sy this is the best guide out there for Final Fantasy 6!』 『This softcover guide was published in 1994 by Nintendo for the Super Nintendo Game System video game. It contains Illustrations by Yosh-itaka Amano.
"...Meet the characters and learn about their special skills, then read about the Items and Magic you'll use, as well as the enemies you'll fight. There are many ways to play the game, but if you want to see all of the secret places and find all of the hidden treasures, walk through the game following the events as we've listed them. You won't want to miss a thing - and if you follow the steps shown in this guide, you won't!"』
Core2Duoノートレビュー 's review (Take the Fury) 『I bought this box set when it was firs published. Read it and loved it; and over the next several years flipped through it from time to time. Recently, I have re-read the book and have fallen in love with it again.
The box contains the following: a big map of Eredane, character sheets, DM screen, map booklet, and 160 pages soft cover campaign book (the meat of the box).
I must confess that the while the big map is nice, it is really just a blown up image of the map from the Midnight campaign setting book, with no additional information; the character sheet did no impress me much (and I do not even know where they are now), and the DM screen serves its purpose as long as it hides my notes and dice rolls (I don't really care what is written on the inside of it).
The most important part of the box is of course the campaign book. This book is a must for any DM who plans to run a campaign in Erethor, or who just wants to expand his/her knowledge of the elves and what they are facing.
I'll break down the chapters for you:
Chapters 1 to 3 describe the various regions of the elven forest Erethor that are directly affected by the war with the Shadow (Izrador): the Caraheen (central), Veradeen (north) and the Arrun jungle and Druid's Swamp (south). The Caraheen receive the most attention with a page count that almost equals both the south and northern area, which is a shame. The relatively quite coastal area of western Erethor, the Miraleen, does not receives it's own chapter, and while it get several other mentions in other areas of the books, I think that some more information on this area of Erendane would have been welcomed. Even though, all three chapters a choke full of great locations and interesting personalities with enough quirks and twists that a cunning DM could have his players constantly on edge and asking themselves whether they should truly trust\hate\love\etc. that particular person (and in my opinion, one of the most important parts of a Midnight campaign)
Chapter 4 goes into a little more detail about the various elven societies (all four), their strength and how they fight the Shadow, what could happen should the Shadow succeed in corrupting or defeating some of them, as well as some adventure hooks. The chapter also provides on some other groups that help/hinder the elves in their fight such as the Cult of the Witch, Roland's Raiders, and the Pirate Princes.
Chapter 5 provides an excellent recounting of the war on Erethor for the past 99 years, an Arc by Arc (months in Midnight) description of the Shadows "final" and greatest offensive against the elves, and some of the Witch Queen plans to counter such an offensive. It is important to know, and the authors keep reminding us, that this chapter is a possibility of things to happen to provide adventure seed and\or a backdrop to the party's adventure in the elven forest.
Chapter 6 describes the Shadow's forces besieging Erethor, the location and difficulties these forces have, their plans of conquest, the personalities and ambitions of the various captains (with all the conflicts between them), giving us a better understanding of how they might react; and as well as the elven forces and how they try to counter the Shadow's minions. This is another excellent part of the book with plenty of ideas.
Chapter 7 provides general adventure ideas in Erethor for both good or evil parties, and three short encounters taking advantage of the various areas described in the book. Chapter 8 gives us the new monsters and several important NPCs complete with their personalities and quirks. Chapter 9 is the shortest and gives us a handful of feats and one Prestige Class, the Erunsil Blood.
The book on the whole is very well written. Short stories (several paragraphs at most) dot the chapters and give readers a more in-depth look at what the elves and orcs fighting in this warfront feel. You cannot read a page of this book without an adventures idea, if not a whole campaign, jumping out at you (in fact, I recommend reading this book with a notebook and pen on the side. Just in case).
There are no meta-plots in this book. The authors keep reminding the reader that everything written down are suggestions and ideas, a possibility of things to come, nothing more. They leave enough gray area for the DM to run around in and fit and mold into his/her own campaign.
The book in black and white (as all Midnight books are) and I like this because I believe it very fitting for this dark setting. While I do not like the cover art of the book, I do like the interior art. The map booklet is also black and white, and I have no problem with that either; I do not think it detracts from them, and still believe they are very good.
The original box set cost $50, and I do think it was a little too much for what the box offered. But, at the current price here on Amazon ($33), this box set is good value for your money.』
(THE WAR AGAINST THE ELVES) 『If you've seen my previous reviews for the Midnight Campaign setting or some of its supplements you know I've had nothing but great things to say about this dark, foreboding, and enthralling fantasy campaign. The Fury of Shadow box set continues to keep the bar set very high as this supplement moves the battle for the world of Aryth into Erethor, the homeland of the elves. The first three chapters of the guidebook details the various Elven lands and how the evil of the Dark Lord Izrador has already affected the lands. Major points of interest are including in the descriptions of each land and also serve as adventure hooks for the GM. Areas such as the Spider Haunted Thorn Webs of Tanglehorn, The Darkening Wood, and the massive, steel tree known as Silverthorn all make wonderful jumping off points for the GM to begin an adventure. And then there is the ominous Obsidian Spire that churns with foul magic and evil creatures.
Succeeding chapters detail the free Elven peoples and their struggles against the dark forces as well as documenting the history of the war within Erethor and the forces that the Dark Lord has brought to bear against the Elves. This is where the Midnight products really shine. There is a depth and richness to the history and people of the Midnight setting is lacking in many campaigns. You can tell that the designers spent a great deal of time developing the milieu rather than just cookie cutter places and names. Rather than do all the work for you, Fury of the Shadow outlines several adventures that the GM can then flesh out and develop further. These outlines also include encounters to help the GM out.
The final chapters provide a wealth of resource material including the new monsters you'll encounter such as Bog Hags, as well as major NPCs, new feats, and new prestige classes. The boxed set comes with a beautifully illustrated poster sized map, a regional map book, a GM screen, and character record sheets. I would concur with some of the other reviewers that at $50, it may be a bit on the pricey side but you can get it for about 33% off at Amazon which definitely makes it worth the money. As with all their Midnight products, Fantasy Flight Games spares no expense in the production. The cover art to the box and books are first rate as is the interior art. It's perhaps a small thing, but one that sets them apart from other companies producing RPGs. These really catch your eye when you see them. It's for this reason that Midnight has moved to the top of my list of favorite campaign worlds.
Reviewed by Tim Janson 』
(Sticker Shock!) 『First of all...I agree with the person who said this was overpriced. It's one of the reasons I don't like boxed sets. And I see no reason for this to be a boxed set, to be honest. The maps aren't very detailed, and not created by a professional cartographer, which I would expect for a product in this price range. The writing is choppy, and the plot lines are overly complicated.
The screen, from what I saw, wasn't very helpful, and the character sheets don't seem any different than what I can get online. This product in no way lives up to the hype.
If it is true, and this is being produced by the official fan site...then I can certainly see why the quality has gone downhill. That particular site is cliqueish, and the members are rude. It's sad, to see this line marginalized this way, not to mention that FFG seems to have been hit with the whacky stick of profit.』
(Plenty of good ideas) 『Fury of Shadow has many good points, but it has a couple annoyances that could have been cleared up to make a better product.
First, the good. It is filled with details for a large swath of the continent of Eredane. By combining the stories and ambitions of several key characters (both friend and foe), an overriding campaign is instantly created. Plots within plots, character scheming, and political intrigue are all readily available for the DM to place the characters into truly epic setting-altering events. Details of the geographical regions and locations can be used as miniature settings- i've already got many ideas for the Plains of Blood and Ash.
There are a few minor scars on this product though. The localized maps in the book are in black and white, but contain such detail it becomes difficult to read. The giant poster map of Eredane is very nice, but because Fury focuses on the war upon Erethor, the new details are limited to the center of the map. The result is a map with plenty of detail in the center, but with no new information on the edges. The writing is good, though with so much detail a reader might get confused- i often found myself asking, `now who was that character again?', and then flipping back through the book to keep things straight.
But overall, an impressive product. Even if you're not running a Midnight campaign, I don't see how you could not find good ideas for your own campaign from this set.』
(Overpriced) 『While in physical quality, this is a very attractive set, it is overpriced, and the writing is flat. The quality of this line seems to be going downhill with each publication.
The booklet of character sheets are the same sheets that are available online, and seem to have been put in as filler. The GM screen is of the odd, horizontal design, and seems to be rather random in it's placement of information. On some occaisions, the information on the screen contradicts what's in the main book. The maps in the map booklet are too tiny, and the poster map included lacks the one inch squares so it can be used with miniatures (which is a personal preference, but I also found the map lacking in detail as well).
The book itself is attractive, as is most of the artwork, but the writing is flat. The authors seem to be trying to turn the setting into more of a Tolkien clone, and the elves end up feeling very distant from the players. I believe this setting has been turned over to some sort of fan site to be produced, and the quality has suffered for it.』 『FFG is proud to present a major event in the bestselling and award-winning Midnight campaign setting product line. This limited edition boxed set will be a must-have for every fan of the Midnight world. The endless hordes of the Shadow in the North are marshaling for one final thrust into the heart of Erethor, the vast forest homeland of the elves. If this epic military campaign is successful, it could mean the end of organized resistance to Izrador in Eredane.』
price:$1.94
Udon Entertainment
Usually ships in 24 hours Core2Duoノートレビュー 's review (The Meaning of Next Generation.) 『So in this SF: III vol.2 Manga you see Ryu trying to find the way of being a warrior. But how the story is thrown and the art style; IT'S GOOD! How all the action is show really make it really intense.
Most likely the Main Character thats in the Story is Ryu. Also you seen Ken coming in too. Plus, sense this is a SF:III manga you see many SF:III characters in it, well...Not a whole lot but a find amount. As well you see some ST: II characters in it to. Sadly, some characters are not put in good used; like Sean. You Sean if just hang around, no fighting. But remember, the main story is about Ryu, so the other characters come and go. They do have some great effect of Ryu journey, but not big one's like they are a side-character or something.
Now, why did I said it the title New Generation? You see what I'm talking about once you read this manga. I won't say much about the ending, but let say I didn't see this coming.
Is this manga breaking any new grounds in story/Art? No, not really. But its a fun read for any manga and or street fighter fan.』
(Fast Shipment) 『Book is in great condition; shipped really fast, considering I ordered late in the holiday season.』
(Street Fighter III: Ryu Final) 『It is a video game manga, but you can not expect what is going to happen in the end of the story.』 『As he seeks the true path of the warrior, Ryu encounters both friends and foes who each want to test their skills against a World Street Fighting Champion. His long-time rival Sagat, the king of Muay Thai, wants to settle the score once and for all to prove who is the ultimate fighter. But this battle is just the opening round, as the deadly Akuma is waiting to face Ryu in a final showdown!』
Core2Duoノートレビュー 's review (Promathia Review) 『Great Game... Exelent expansion to what could be called the greatest massive multiplayer game for any console and maybe even PC』
(Final Fantasy XI Chains of Promathia Expansion Pack) 『This is an amazing expansion for the Final Fantasy Online game. It has the best story line, in mine and many others' opinion, and it grants acces to many important areas and items. To be very honest, this expansion is a must for Final Fantasy Online players.』
(Classical . . . Now I Have 99% Of This Final Fantasy Collection) 『Quality is a name for this RPG game, a masterpiece.』
(Final Fantasy XI chains of promathia) 『This game which I bought is an expansion pack for an online role playing game. This online role playing game has to do with management skills as well as people skills. Its a never ending game that is very interesting plus frustrating. Like in real life one must team up with at least six people to complete a mission and quest but at the same time one must choose a career in order to make money to survive. It is great demanding yet challenging to the mind.』
(For my husband.) 『Thank you. My husband is very happy with the game purchase for his birthday.』 『Expansion pack; Requires FF XI to play Final Fantasy XI: Chains Of Promathia takes you into the aftermath of a great war, as you answer a desperate call to defend your people. In this first ever cross-platform massive multiplayer online game, you'll unite with other warriors as they save their world from utter destruction. Volunteer for missions to defend the world and its people, across 100 different gameplay areas -- mountains, deserts, oceans, castles and dungeons, all with lives of their own. Fight the constant time and weather changes and create a legend.』
Core2Duoノートレビュー 's review (Excellent game) 『Excellent game, , can't wait for Square-Enix to publish the next MMORPG. Just bought this game to use on a PS3 console and it rocks!!! Eventhough the graphics on the game are obviouslly for the PS2 it still looks incredible, the game itself seems endless and i just hope i have enough time to play it before the release of the next Final Fantasy Game.』