Brand new gameplay and themes tie into the Disney worldInteract with characters and environments from Pirates of the Caribbean, Tim Burton's The Nightmare Before Christmas, The Lion King, Disney/Pixar Toy Story and morePlay alone or challenge up to three friends in head-to-head Vs. modesVarious difficulty settings and adjustable rulesPlay horizontally or vertically; control gameplay on the touch screen while interacting with the story on the other screen < Meteos: Disney Magic >
< Puzzle Quest: Challenge of the Warlords >
< Touchmaster >
< Mah Jong Quest Expeditions >
< Professor Layton and the Curious Village >
< Cake Mania >
< Electronic Gaming Monthly >
< Play >
< Tips&Tricks Magazine >
price: 1999
Buena Vista(2007-02-27)
Usually ships in 2 to 5 weeks customer 's review (Metos Disney Magic Review.)   
(Challenging)   
(Fun game--for kids AND adults!)    
(Awesome game)    
(Small change in play makes a big difference)     I bought this game for my mother who is 60 and loves Disney and puzzle games. It is a bit challenging to figure out some of the games. Once you get the hang of it, they are fun. The Disney theme is what sets it apart. With so many DS game choices, you go with what appeals to you. If Disney is your thing and you like puzzles this is it. It's tough enough that you won't solve every level right away, which gives it staying power. Not for younger kids, I'd say 7 / 8 and up based on difficulty. I really like that this game is Disney themed. It makes it fun to see all your favorite Disney characters on the screens. I find the variety of games and modes very fun and challenging. I play my favorites over and over and don't get bored. I wish there was a way to unlock the levels player by player - but overall, a good game. My 6 year old daughter enjoys playing simple mode. Hours of entertainment! I bought this game because the cover reminded me a little of Tetris. I'm 33, have two kids and love to play video games! I think this game is a lot of fun--definitely worth what I paid ($14.99). If you're looking for a fun challenge for you and your children, this is the game for you!! I really like this game. It makes me feel more balanced because you can move vertical as well as horizontal while in the original Meteos you can only move vertical. I prefer this much more over the original Meteos. The graphics are great and so is the music. It really makes you feel like you're a little kid again at Disneyland. If you are a fan of the original Meteos, this takes the basic play mechanic of moving blocks up and down and also ads horizontal movement. You'd think this would make the game easier, but as the game ramps up in difficulty, you are forced to think fast on your feet.
Most of the game gets unlocked pretty quickly, but the game modes ramp up in difficulty quite a bit quicker than the original. I've yet to get through the hard mode, let alone expert mode, even though I've unlocked everything on the original. Meteos: Disney Magic is the follow-up to the critically-acclaimed Meteos, now featuring beloved Disney brands. It's an original story in the classic Disney universe: Help Jiminy Cricket and Tinkerbell re-organize the famous Disney storybook vault after someone changed the stories around. Piece together three or more Disney-themed blocks with the Nintendo DS stylus; create puzzle patterns by launching them from the touch screen, while interacting with great Disney characters. The sequel to Meteos, one of the most critically acclaimed and popular games for the Nintendo DS Rerations < Meteos: Disney Magic >
< Puzzle Quest: Challenge of the Warlords >
< Touchmaster >
< Mah Jong Quest Expeditions >
< Professor Layton and the Curious Village >
freaks
Full NBA license&all teams and league marksCurrent NBA pros as kids- Pierce, McGrady, O'Neal, Iveson, Ming and moreNew Graphics, arenas and environmentsAuthentic action with lower hoops, complex strategy options and hilarious animationsMultiplayer mode with handicap capabilities < Backyard Basketball >
< Backyard Football >
< Backyard Baseball 2009 >
< Backyard Hockey >
< Mario Party DS >
< Mario Kart DS >
price: 1999
Humongous Entertainment(2007-09-25)
Usually ships in 24 hours customer 's review (Favorite Christmas Gift)    I bought this for my 4 1/2 year old for Christmas. He loves it! The graphics are good nintendo quality (for kids) and the characters are recognizable from their adult faces. He loves it..Little Lebron, Little Vince, and Little Dirk are dead on. It's fun and easy for little ones. If you are looking for a challenge then stick with NBA live, but for little gamers this is a lot of fun. I gave it four stars because there is not much of a defensive component. Backyard Basketball is a Nintendo DS basketball game in the kid-friendly and humorous Backyard Sports style. Play as the pros, as kids! Multi-player mode Customizable teams and players Multiple levels of difficulty Unlockables, power ups, minigames, and surprises ESRB Rated E for Everyone Rerations < Backyard Basketball >
< Backyard Football >
< Backyard Baseball 2009 >
< Backyard Hockey >
< Mario Party DS >
freaks
Compelling single player game consisting of 15 unique missions.9 unique multiplayer maps for Local or Global games, with small, medium and large map variants to cater for games from 2 to 8 players.Fully destructible, real time 3D battlefields mean that no two games will be the same.Pick from two Space Marine chapters or two Chaos Space Marine Legions to play as in Multiplayer games in battles between Imperium vs. Imperium, Forces of Chaos vs. Forces of Chaos, or Imperium vs. Forces of Chaos.Over 20 ranged and close combat weapons taken directly from the Warhammer 40,000 universe, including the Bolter, Plasma Gun, Chainsword and Power Fist. < Warhammer 40k: Squad Command >
< Advance Wars: Days of Ruin >
< Front Mission >
< The Legend of Zelda: Phantom Hourglass >
< Final Fantasy XII: Revenant Wings >
< Panzer Tactics >
price: 100
THQ(2007-12-18)
Usually ships in 24 hours customer 's review (Great game. Ignore IGN and Gamespot reviews.)   
(Above Average)    I first read about this game on Gamespot and IGN and had huge expectations for it on PSP and DS. I bought the game for the DS and found it to be a great turn based game which required strategy and a little bit of skill to master.
Once you realize the core concept, you can beat it pretty easily. The missions are fun and head to head with a friend is a challenge.
As with most games for me, there's little reason to play it again after beating it.
Great bang for the buck. Not to be too blunt, but this game is completely focused on the turn based combat. Your units do not gain experience, nor is there any kind of overlying campaign strategy or world map. While the game's scope is quite limited, it does manage to provide an excellent combat engine and some very fun engagements.
Before the mission, each of your units can choose the weapons that they will take into battle. All units have a default weapon with unlimited ammunition such as a bolter, the Warhammer equivalent of a submachine gun, and sometimes you can choose a secondary weapon. Many of the "secondary" weapons are highly explosive, and the environment is fully destructible. There are lots of walls and pipes to blow up, plus wrecked tanks and supply boxes, etc. The first few missions require you to use the terrain as it stands because you really don't have the firepower to reduce everything to a parking lot, but your arsenal will quickly expand to include rocket launchers, lasers, and other devastating weapons that can quickly turn everything poking out of the ground more than 6 inches to dust.
Your units have a certain number of action points that they can use each turn. Moving a certain distance uses up an action point, and each weapon has a base AP cost which the player can increase to get a more accurate shot. Your units can duck behind low walls and other objects, effectively preventing them from being fired upon. Oddly, ducking costs 0 AP, so you can stand up, use all your AP shooting, and then duck at the end of the turn out of harm's way. However, your opponent can do the same, and the environment does not lend itself towards static defenses. The longer you stay in the same place, the more likely your cover will be obliterated by a plasma cannon or some other nasty explosive device.
Aiming is handled nicely in Squad Command. When you move the cursor over an enemy, the game automatically changes to firing mode, or you can toggle firing mode on and off manually. The game draws a direct line from your unit to the target, and the color of the line indicates the relative accuracy of the shot. Green is high accuracy, yellow is moderate, and red is poor. A black line indicates that you have no direct line of fire, although if the enemy is several screens away it can be difficult to see exactly what is blocking your shot. Additionally, the game shows you the possible level of innaccuracy in the form of a wide arc on either side of the line. As you increase your accuracy by spending more AP, you can watch this arc become thinner and thinner. Overall, the game does a very good job of giving the player the tools to evaluate the quality of any given shot without causing a great deal of unintentional mistakes or friendly fire.
I think everything that is in Squad Command is well done. It's the things that the game left out that are the real disappointments. For instance, during the opponent's turn, the game does not focus the camera on the enemy, so quite frequently you just get a message that your unit was killed by Chaos forces and you have no idea what just happened. The 2nd screen on the DS is particularly helpful here because the map is always displayed on the top screen so you can at least see which unit is moving even if you can't scroll fast enough to see what happened.
The single player campaign only lets you play as the space marines, which leaves a large amount of the Warhammer franchise unused. There are no space Orks or Eldar, etc. which would have been nice but is obviously out of the scope of this game. On the bright side, the space marine faction seems fully developed, allowing you to use tanks and other vehicles along with recon and standard marine units.
For the most part, the combat engine is good and I'm not disappointed with it. But the fact that it composes the entirety of the game is a little bit of a letdown. Just like Rebelstar Tactical Command on the GBA, this game feels more like a proof of concept that a full title. There is no unit experience and your marines don't carry over from mission to mission. There's no world map or base of operations, no equipment management or soldier statistics. At the end of the day I'm still left asking why a game released in 2007 has fewer features than a game released in 1993. As it stands, Squad Command is not a bad deal at $2 per mission, but the game won't last you a long time unless you are really zealous about the multiplayer. Hopefully in the near future we can see a combat engine like this implemented in a game with more features, and more Warhammer factions. Warhammer 40,000: Squad Command marks the first time that the brutal, war-ravaged world of Games Workshop's Warhammer 40,000 universe is now playable on the Nintendo DS. Warhammer 40,000: Squad Command features fast, action-packed combat through turn-based strategy and an engaging, authentic single-player storyline. Gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the ruthless and daemonic influenced Chaos Space Marines through 15 cinematically tied missions. With a robust multiplayer mode featuring 9 unique missions, gamers will team up and go head-to-head with other gamers worldwide as either the Imperium of Man or Chaos Space Marines, ensuring hours of unique replayability. ESRB Rated T for Teen Rerations < Warhammer 40k: Squad Command >
< Advance Wars: Days of Ruin >
< Front Mission >
< The Legend of Zelda: Phantom Hourglass >
< Final Fantasy XII: Revenant Wings >
freaks
Use touch screen to safely manage takeoffs, landings and air traffic3 difficulty levels each with 5 stagesIn depth tutorial to teach you how to be an air traffic controllerKeep track of 7 unique airplanes and 14 airlinesView and share high scores with up to 7 friends in the ATC library < Air Traffic Chaos >
< Wordmaster >
< Professor Layton and the Curious Village >
< Guitar Hero: On Tour >
< Crosswords DS >
< My Spanish Coach >
price: 1999
Majesco Sales Inc.(2008-09-09)
Not yet released Find out in Air Traffic Chaos, the new management simulation where you are solely responsible for directing tons of airplane steel and the passengers within. It will take a sharp memory and smooth sense of control to get these massive vessels on and off the ground safely! View and share your high scores with up to 7 friends in the ATC Library Use the Nintendo Rumble Pak to feel the pressure in your hands! Rerations < Air Traffic Chaos >
< Wordmaster >
< Professor Layton and the Curious Village >
< Guitar Hero: On Tour >
< Crosswords DS >
freaks
INTEC G1826 Nintendo DS(TM) Lite Universal AC Adapter < Universal Handheld AC Adaptor >
< Universal Handheld Car Adaptor >
< The Legend of Zelda: Phantom Hourglass >
< Nintendo DS Lite AC Adapter >
< Pokemon Pearl >
< Mario Party DS >
< Electronic Gaming Monthly >
< Play >
< Tips&Tricks Magazine >
price: 999
INTEC
Usually ships in 24 hours customer 's review (Excellent)    
(Works Great)    
(Best game ever!)    
(All in one!)     We have two out of the three systems for which this is intended and it works perfectly. You can even charge multiple systems at once. A great product! This product works great. My son lost his AC adapter for his DS, and this took its place fine. This Universal Handheld AC Adaptor had the best storyline and character development of any AC Adaptor I've played! Awesome! Since my cockatoo chew my Nitendo DS ac adaptor, I have to buy a new one. Many people had GBA SP and old Nitendo DS, may need addition ac adaptor, because your old one may lost, stolen, or broken. It very hard to find ac adaptor for GBA SP and old Nitendo DS(ac adaptor can be use for both Handheld), because of new verison like GB micro and Nitendo DS Lite come out they stop selling and had low supplies of old ac adaptor.
THE BEST!
After searching and compare price, this intec Universal Handheld AC Adaptor is the best. First you can't get $6.99 ac adaptor that had all in one any where else. The feature is can to use with All Nitendo Handhelds system( GBA SP, Nitendo DS, GB micro and Nitendo DS Lite). Other feature is. you can charge any three Nitendo Handhelds system together all at once. Compare with other ac adaptor, other had very high price and can only be charge one kind of Handhelds system. The only tiny little's problem for this Universal Handheld AC Adaptor is the cord may be too short for some user. But the price is great and charge almost all Nitendo Handheld system. Buy the most useful one! Intec's Universal AC Adaptor is your easy solution for all of your handheld gaming needs. Charge status LED lets you know your unit is being charged. When charge is complete, the charge status indicator will change color or turn off. Simply plug in and you're good to go. It's that easy! For use with all Nintendo handheld gaming systems! Custom-designed in white finish. Rerations < Universal Handheld AC Adaptor >
< Universal Handheld Car Adaptor >
< The Legend of Zelda: Phantom Hourglass >
< Nintendo DS Lite AC Adapter >
< Pokemon Pearl >
freaks
Built-in rechargeable lithium-ion battery provides up to 8 hours of additional play timeErgonomic design provides user with a more comfortable, less strenuous grip, enabling longer gaming sessionsExisting DS Lite AC adaptor simultaneously charges handheld and Charger GripEasy installation and removal < Nintendo DS Lite Charger Grip >
< Touchmaster >
< PSP Charger Grip for PSP 2000 >
< New Super Mario Bros. >
< Nintendo DS Game Card Case >
< Nintendo DS Lite AC Adapter >
price: 1999
NYKO Technologies(2007-07-09)
Usually ships in 24 hours customer 's review (Second one works fine)   
(Works pretty well as a grip -- bad as a battery)  
(Everything I was expecting!)    
(Great stuff)    
(Ok grip, charger, not so good)   The first Charger Grip we received wouldn't charge. NYKO customer service advised exchanging it for a new unit. Returning it through Amazon was very easy as postage and mailing label printed easily from the Amazon website. The replacement Charger Grip arrived faster than the first and has worked flawlessly to provide on the fly recharges to my son's Nintendo DS lite. It was definitely a better choice than buying a generic replacement battery for the aging original equipment Nintendo rechargeable battery. I have no hesitation in recommending this product. Excellent value. Upon someone's suggestion I decided to try one of these. I didn't see any other similar products that didn't look to be of a really low quality, so I went ahead with this.
First of all, as you'll note others saying, there are issues with the built in battery. It doesn't charge well (and gets worse very quickly over time.) More importantly though, it tries to force too much power through at once or shorts out or something, so drains the battery even faster (and getting it even hotter) and even has been reported in some cases to damage chargers (I did not test this much, so can't comment on how true this is or is not.) In the case of mine, it was already so bad by the time I got it as to make the charger part useless. It would not even hold enough charge to power the DS for more than a second after the orange light came on before it would quit (and this is even with the DS turned off.) After some deliberation I decided it wasn't worth trying to send back as I bought this for the grip rather than the charger and simply cut that part off (though if you have the security screwdriver it would be better simply to disable it as that part works very nicely to help hold the DS in place -- despite that it seems to have been intended for that though, my DS seems to stay in well. If I need an emergency charger, I have a USB charging cable and there are many devices that can power USB devices via a battery. Now I just use it as a grip. Which brings me to my second point.
As a grip, it's not so bad. I wish it were a little thinner in the middle to give the sides more roundness. Also, it still doesn't perfectly solve the problem that some games can be a little rough on the hands (particularly Mario Kart) so it may not be ideal for everyone (but then it doesn't help that my hands are just the wrong size apparently -- small for an adult, but large for a child.) I do still get some discomfort from time to time and can see some room for improvement here and there, but, overall it does succeed in making using a DS Lite easier on the hands by a fair margin. One thing I like is how it uses the stylus holder to help hold the DS in and provides a stylus holder in itself to compensate. Sadly though, the stylus can be really hard to pull out of the provided holder with this grip which might be a problem in some games requiring one to work quickly.
PS. Remember people, even lithium ion batteries loose capacity as you use more recharge cycles. If your DS has been used for a long time, you may just need a new battery more than you need any sort of backup charger. I would suggest that if you are considering this product, you should consider it more on the merits as a grip than any sort of backup power system. I do rate it a 3/5 because it has a decent amount of room for improvement as a grip, but overall I feel like it's worth the relatively small amount I spent on it. My NDS is my number one companion on trips, specially per plane. So this has turned out to be an excellent purchase for my ever growing collection. It will give me extra battery when I'm unable to charge my DS making it much easier to carry around without worries 5 to 8 extra charge hours? Who could ask for anything more?!?!? It combines very well to things that I was looking for my DS: more time to play and in a comfortable way. I bought this so I could play some games like Mario Kart or Metroid without getting cramps, the extra battery was a plus.
I can play better when I'm using this and my hands don't hurt anymore, I'm 28 I have big hands.
The extra battery was good at first but the position of the on/off switch made it easy to turn it on accidentaly while traveling. I'm not sure if that was the only reason but suddenly I couldn't get the thing to give me more than a few minutes of extra charge.
If I had to buy another, I would probably go for wider grips for more comfort and no battery option. With this ergonomic rechargeable Power Grip for Nintendo DS Lite, you'll enjoy longer periods of gaming without having to recharge. It's great for road trips or flights. Rerations < Nintendo DS Lite Charger Grip >
< Touchmaster >
< PSP Charger Grip for PSP 2000 >
< New Super Mario Bros. >
< Nintendo DS Game Card Case >
freaks
• Challenge the grisly deep labyrinths that change every time you enter!• Customize and power up your weapons, which gain strength over time!• Use Talismans to cast spells or power up your equipment!• Defy the wrath of the gods and save your precious Grandboss.• A memorable cast with sly wit will keep you laughing… until the next boss comes along! < Izuna: Legend of the Unemployed Ninja >
< Izuna 2: The Unemployed Ninja Returns >
< Lunar Knights: Vampire Hunters >
< Rune Factory: A Fantasy Harvest Moon >
< Odin Sphere >
< Etrian Odyssey II: Heroes of Lagaard >
< Electronic Gaming Monthly >
< Play >
< Tips&Tricks Magazine >
price: 4999
Atlus(2007-02-20)
customer 's review (Larn, without the ASCII, but with the dying)   
(funny and enjoyable dungeon crawler)    
(Bad Character, Decent Game)   
(Nice, simple, fun, and down right addictive)    
(Fun but challenging)    If names like "Rogue", "Larn", or "Angband" bring back happy, ASCII-filled memories, then you will likely love Izuna. The game hearkens back to a time when you could not just haphazardly run through a dungeon, picking off slimes or rabites as you come to them, and just say "oh well, I'll reload" if you die.
In Izuna, the dungeons are randomly generated every time you go into one. Item placements will always be different, some rooms will be devoid of action while others will be populated with nearly a dozen monsters, all of whom will work to surround you. And since combat is turn based, being surrounded is a horrible thing.
As many previous reviewers have said, dying is commonplace in Izuna (both for the monsters, and for you). However, those familiar with the roguelikes of yore will also remember that cautious preparation will yield survival, rich rewards, and consequently, addictive gameplay. "Get-out-of-dungeon-free" cards (or talismans) are abundant in earlier dungeons--and if used properly--will prevent many frustrating deaths.
The heart of my own addiction came from the weapon and armor customization system. The talismans (read: magic) you find in the dungeons can be used either against the monsters found therein, or affixed to your equipment to do anything from improving their attack and defense, to inducing sleep or paralysis in enemies. Overloading equipment in this way causes them to break faster. Of course, the time and care involved in creating the ultimate weapon will also be a factor in the despair you feel when you lose it after you die, so even in the latter levels you still have to maintain a bit of caution.
To those unfamiliar with this genre of game, I wouldn't recommend this game. . . not yet at least. I would first suggest downloading one of the many freeware versions of the original roguelike games, put aside your 3D (or even 2D) graphics-tinted lenses, and try playing a game where you can't use save points as a crutch.
For everyone else, you'll love Izuna. And she's a lot cuter than an @. This is a pretty standard turn-based dungeon-crawler RPG, but with amazingly funny and likeable characters, and quite challenging gameplay.
There is just a single hero, with no job choice and no character customization. And yet, the gameplay feels less repetitive than an average RPG. Some of the distinguishing features of the game are:
* no random encounters * dungeons keep changing as you re-enter them * monsters are usually hard enough that you don't blindly rush into battle * combat occurs on the dungeon map, so the movement around the dungeon, the location of other monsters, the proximity of walls and corners, are all part of the battle strategy * rich item system, providing many interesting effects and customization choices
Some reviewers say the game is too hard, partly because you may lose some of your items if you die, and you can't get them back even by using an old save file. I found that this is only a problem for the first 15 minutes of playing. After that, you learn to carry with you a (cheap) scroll that can instantly teleport you back home, with all your items intact.
The translation from Japanese is the best I've ever seen, among the ~15 originally Japanese RPGs I've played in my life. The (very brief and rare) voiceovers are kept in Japanese, which adds a really nice feel for the game.
Within the limits of the DS hardware, I think this is an absolutely great game. Izuna, what an annoying little brat. You start the game and you immediately think to yourself, "Man, I actually know someone like that in real life..."
Anyway ...
Izuna: Legend of the Unemployed Ninja was a late pickup for me. I was at EB Games trying to find DS games that were missing from my collection (aside from all those movie title games and the obvious don't-buys), and I was left between Izuna and Naruto. I didn't buy Naruto because it wasn't an RPG, and there's an RPG version of Naruto coming later; I also figured that because of the lukewarm reviews, I'd be able to nab it at a cheaper price later in the future. Also, the mysterious nature of sparsely reviewed, unhyped games is very intriguing to me, although it has led me to utter disappointments. (see my reviews for Magical Starsign and Scurge Hive).
Once again, I wasn't much of a console gamer before the DS. The only other console I've owned was the SNES, and even that was a limited experience. Izuna's gameplay is what I can only presume to be an old school RPG format, in which it's an active fighting role playing game (much like Zelda), with an integrated turn-based system (each movement or hit incurs enemy movement or attacks).
While the storyline is rather thin and character development follows suit, the game seems to be suited for hardcore RPG gamers that are really interested in buffing their character and its weapons.
The game in itself is not overly hard; getting the hang of the game is a simple process in itself, although learning how to use the talismans (upgrade buffs that can be tacked onto the equipment) can take some getting used to. The difficulty lies in limited item carrying capacity which ultimately leads to very very very very frustrating deaths in the dungeons that you fight in. The save format doesnt help much either; you're left with auto-saves before every dungeon entry, no save-function in the dungeons, and an auto-save upon dying, which you will be doing a lot of.
It's extremely frustrating, getting the hang of the game after dying countless times, only to find yourself saving mass amounts of good items and money, only to enter a dungeon and find yourself completely surrounded by enemies, then coming to the grim realization that you're going to die again and lose everything you've worked for.
There's a way to avoid this, by storing items and money in the storehouse; but it's available outside of the dungeon, in the town.
The dungeon maps are completely randomized as well, as there will be no two identifiable times at which you will enter a dungeon and you will encounter the exact same map and the exact same monsters in consecutive dungeon entries.
In the end, Izuna is clearly not for everyone, especially at a $29.99 pricetag. It is different from many other RPG's you will play, if you do so choose to pick up a copy of Izuna, as is true to the Atlus nature. This may be one of the game that sits pretty at it's retail price because it is not a completely disagreeable game. It shouldn't be hard to find it for cheaper, either used or on Ebay, in which case RPG fans should try and pick it up to give it a shot and see how they feel about it. Personally, I've spent a bit of time since buying it, trying to get a feel for the game. But die I did, lots of times, and die you will. Be warned. Ninja. Check. Babe. Check. Anime. Check. Cute Japanese voices. Check. 0 boring random battles. Check. 0 boring random puzzles. Check.
This game put a smile on my face when i herd about it in a magazine. "Legend of the unemplyed Ninja." The name alone is just funny-cool. After the title caught my eye, the very nicely designed anime characters drew me in even further. I'm a huge sucker for anime. So I thought I'd give the game a try, so I ordered it off Amazon, but they kept delaying it (thanks guys), but it's cool because it was at my Local Military Exchange. One copy left, so I snatched it up. From the moment I popped it into my DS I was addicted. It was easy to play and definatly easy on the eyes. It has a nice blend of colors and sound effects. It's fun to play, and it isn't hard to understand. Sometimes you might step on a Demon Trap and pretty much get your butt beat, but you get right back up and go at it again. Just don't forget to put your momeny into the Storage Store. Don't want to get a small fortune only to loose it all after you die in a dugeon. End of story, it's a really good one of it's kind game. I haven't liked an RPG this much since Final Fantasy 7. After reading the reviews here I was a bit apprehensive about this game but decided to give it a shot. I am glad I did! The game play is very similar to Children of Mana, but turnbased, which adds a level of low-key strategy to the dungeon crawling.
The interface is intuitive and easy to master but the dungeons later on become fiendishly difficult, be prepared to die... a lot. You can make death a lot easier to cope with if you stick Kikan Talismans to your favorite armor and weapons. Which brings up my only complaint about the game which is that the Talisman names appear to be in Japanese, making it difficult to decide which to pick up.
Izuna: Legend Of The Unemployed Ninja is ninja role-player that's a lot of fun. When Izuna got canned, she went to a remote village seeking work&moved their sacred crystal by mistake. Now 6 gods are fuious at her, and it's up to Izuna to bring harmony back to the town. Help her beat impossible levels and gruesome bosses, all delivered with stunning artwork and charming humor. Rerations < Izuna: Legend of the Unemployed Ninja >
< Izuna 2: The Unemployed Ninja Returns >
< Lunar Knights: Vampire Hunters >
< Rune Factory: A Fantasy Harvest Moon >
< Odin Sphere >
freaks
Role PlayMagical powersMartial arts combat abilities < Spyro Shadow Legacy >
< Legend of Spyro: A New Beginning >
< The Legend of Spyro: The Eternal Night >
< Super Mario 64 >
< New Super Mario Bros. >
< Mario Kart DS >
< Electronic Gaming Monthly >
< Play >
< Tips&Tricks Magazine >
price: 687
Vivendi Universal(2007-01-17)
customer 's review (great game !!)    
(genre miix that works well this time)  
(Amazing!!!!!!!!!!!!!)    
(Fun for New RPGers - Spyro Fans might feel Let Down)   
(Different but cool)    My son loves this game. Although we just received it after having ordered it alm |